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Thursday, October 14, 2010

Showdown! Intro to Chaos vs Unicorn Synchro!

DISCLAIMER: Long post ahead.
This is Round 1 of a 3 round Match between my 2 decks, Intro to Chaos and Unicorn Synchro. Both are very synchro oriented. The first pulls out 1-2 card synchros with cards from the main deck. The second pulls out 1-2 card synchros from the grave, with bonuses! Who will prevail!?

Kaosu 8000 vs Desertapir 8000
*Desertapir wins the coin toss, so it will choose to go first*
Turn 1- Desertapir Desertapir draws into 6 cards. Starts off with 1 set card and passes the turn.

Turn 2- Kaosu Kaosu opens with Sangan and attacks! It bumps into a Mine Mole, which isn't destroyed by combat once per turn. Kaosu sets 2 s/t and ends the turn.

Turn 3- Desertapir Desertapir draws a card. With 2 s/t on the field, it decides to set another monster and a s/t and pass the turn. Kaosu tries to destroy the trap with his set Space Typhoon, but is baited into wasting it on a Scrapyard.

Turn 4- Kaosu Play no other cards, Kaosu attacks Desertapir's f/d a Giant Rat with 450 more points in def over Sangan's attack. The rat stays, Kaosu sets a s/t and ends the turn.
Kaosu 7550 - Desertapir 8000
Turn 5- Desertapir With SOME defense on the field, Desertapir summons Scrap Beast. Kaosu responds with trap hole, stopping the synchro. To go on the offensive, Desertapir attacks Kaosu's Sangan with the rat, inflicting another 400 damage. Kaosu adds Shining Angel to the hand. Desertapir sets a s/t and ends the turn.
Kaosu 7150 - Desertapir 8000
Turn 6- Kaosu Kaosu draws into Dark Hole, and proceeds to go on the offensive. He clears the field, summons Shining Angel and swings for 1400. He decides to set another s/t and ends the turn.
Kaosu 7150 - Desertapir 6600
Turn 7- Desertapir Desertapir sets another card and ends the turn. Guess it's going back to defense.

Turn 8- Kaosu Kaosu draws into Reinforcements of the Army, which puts Chaos-End Master into the hand. He summons his End Master, and it Desertapir activates Bottomless Trap Hole. Kaosu chains with Book of moon, flipping his End Master and saving it. Kaosu then attacks into yet another face-down Mole and ends the turn.

Turn 9- Desertapir Desertapir draws into one of its key cards, Gold Sarcophagus! Gold Sarc removes a copy of Dark Desertapir from the deck and allows Desertapir to special summon scrap beast from the grave. Tuning level 4 Beast and level 3 Mole creates a Voltic Bicorn in attack mode, and nets a draw off Mole's effect. It then summons another Scrap Beast in attack mode. Beast attacks over the set End Master, then Bicorn attacks over Angel, doing 1100 damage. Angel allows Kaous to summon an Honest from the deck to the field. I think we can all see whats coming. Desertapir sets a card and ends the turn. During the end phase, however, Kaous activates his set card from turn 1, Call of the Haunted, and brings End Master back to the field.
Kaosu 6050 - Desertapir 6600
Turn 10- Kaosu Kaosu draws a card and activates the effect of Honest, returning it to the hand. Battle Phase! End Master attacks Scrap Beast, passing priority for card effects, in which there are none. Damage step, Kaosu drops Honest to destroy Beast and inflict 1500 to Desertapir. End Master allows Kaosu to summon Byser Shock from the deck after destroying a monster. Byser's effect sends Desertapir's face-down cards back to the hand, making for a safe synchro. Five + three = Scrap Dragon, which uses its effect to destroy the floating CoTH and Bicorn! Bicorn's effect sends 7 cards from the top of both player's decks. Funny enough, they both lose Monster Reborn. Kaosu sets 1 s/t and ends.
Kaosu 6050 - Desertapir 5100
Turn 11- Desertapir Desertapir opens the turn with scrap Chimera, which SS's Beast from the grave. He could make a Scrap Dragon too and empty the field. Since Kaosu has no scraps to summon with Dragon's destruction effect, Kaosu decides just to clear the field with torrential. Unfortunately, this lets Desertapir pay 1000 to summon Green Bamboon with 2600 attack. With no defenses, Kaosu takes the full hit. Desertapir sets 1 and ends.
Kaosu 4450 - Desertapir 4100
Turn 12- Kaosu Kaosu draws and starts with Allure of Darkness. He draws 2 and has to remove a dark, which will be Sphere of Chaos, from his hand from play. He then attempts to summon Chaos Sorcer, removing a Byser and Effect Veiler. It gets BTH'd, but not before it removes Baboon from play. Kaosu sets a monster and ends. Back to square one lol.

Turn 13- Desertapir Tapir draws. And decides to pass the turn, leaving it wide open.

Turn 14- Kaous Kaosu summons his topdecked Level Eater and flip summons....another Eater. Guess Desertapir got lucky. Swing for 1200 and passes the turn.
Kaosu 4450 - Desertapir 2900
Turn 15- Desertapir Draw! Activates cold wave and ends the turn. This could be the end of the Round.

Turn 16- KaosuDraw! Kaosu has the victory. A topdecked Sorcerer is summoned by removing the old Sorcerer and an honest. 2300+1200= 3500, plenty to win the duel.

Result: Kaosu 1 :: Desertapir 0

In review, Desertapir forgot to add Dark Darsertapir to its hand at turn 11. In the end, Desertapir had 1 Egotistical Ape and another D. Tapir in its hand, which could have become a 2nd Bicorn. Too bad, gotta stop misplaying!

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