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Friday, April 29, 2011

Quickee Post - EXVC World Premieres

This is a copy past of a post I made on BG. It talks briefly about the new world premiere cards that are coming out in Extreme Victory(Tomorrow!).


So all the TCG exclusives for EXVC have been revealed. There is no TG world premiere card which is a huge surprise. In general, I'd have to say that it is a little lackluster besides the couple of great ones, but I guess that is how every set it?

Vampire Dragon - 2400 6-star Dark/Zombie. When this Tribute Summoned card is sent from the field to the Graveyard, you can add 1 Level 4 or lower monster from your Deck to your hand. A way to get people to tribute for more than Monarchs(and Jinzo now!). But the problem with this is pretty much the reason why people dont run Il Bud in Zombies, that running synchro fodder is more efficient and consistent. I doubt it will get much play, especially since it is SECRET RARE.

Dodger Dragon - 1900 4-star Wind/Dragon. The Normal Summon of this card cannot be negated. Your opponent cannot activate Counter Trap Cards the turn this card is Normal Summoned. Ehhh. This is what I mean by lackluster. The game does need more 1900 4-stars with effects sure, and the effect isn't BAD, it just isn't awesome. If it shut down traps entirely on that turn, it would be Darksoul good. I feel like Konami is really afraid to make broken cards.

Mara of the Nordic Alfar - Level 2 Tuner Dark/Spellcaster If this card is used as a Synchro Material Monster, the other Synchro Material Monsters are 2 "Nordic" monsters in your hand. Noone has come up with a good Loki build yet, but this is an important piece of it. It is better than Valkyrie because the synchro summon is not an effect that can be negated and you can do it with a full field. However, it is worse than Valkyrie because you can only make synchros with the condition it has. That means you can't drop your Mara with goat on the field and synchro for 5, you HAVE to synchro with TWO monsters out of your hand.

Tour guide from the Underworld - 1000 Level 3 Dark/Fiend When this card is Normal Summoned, you can Special Summon 1 Level 3 Fiend-Type monster from your hand or Deck. Its effects are negated, and it cannot be used as a Synchro Material Monster. Yay, oh wait....Its effects are negated? It can't be used as synchro material?? Wth konami. Only thing the card can do right now is search out Sangan, Djinns, or itself. At least it looks cool.

Psi-Beast - 700 Level 2 Earth/Psychic When this card is Normal Summoned, you can remove from play 1 Psychic-Type monster from your Deck. This card's Level becomes the Level of that monster. Another missed opportunity. Card makes great combos, but it should have had higher attack. Who cares if it is 1700+, wouldn't make it broken, just better.

Gladiator Beast Essedarii - 2500 Earth/Beast/Fusion Made from any 2 Gladiator beasts. Very good for glads, the fact that it can be made from anything is pretty dope. It can also suicide into Stardust Dragon, the only thing glads can't stop. It can't tag out, but you probably wouldnt need to if you bust this out.

Gladiator Beast Taming - Quickplay If a face-up "Gladiator Beast" monster is on the field, activate 1 of these effects:
● Select 1 face-up monster your opponent controls, and change its battle position.
●Select 1 face-up "Gladiator Beast" monster your opponent controls, and take control of it until the End Phase.

Why is this Secret!? Because it's so good?? Maybe. It's so many times better than E-con in glads, and some people even want to side it AGAINST glads. I would probably never go so far as to do that, but the card is still good in Glads imo.

Full House - Trap Select 2 face-up Spell/Trap Cards (except this card) and 3 Set Spell/Trap Cards. Destroy the selected cards. Konami really wants us to use this card, and I would say that most of us are still on the fence about it. This is definitely not a main decked card, just fyi. You side this in against people who use field spells and continuous spells(GKs, dragunities) and decks that set excessively and use lots of normal spells(Hero Beat, Machina). The idea is, if your opponent has a field spell, then it is pretty easy to use full house. Example: They have 1 Descendant, 3 face downs and Necrovalley up. You have Full House and D.prison because hey blasted away your monster. He attacks for 2000, you flip D.Prison. No response? Full House. Target your own D.Prison, Necrovalley and all his f/ds. You can do it on your turn too, with a little more time to set up. Your opponent set like crazy and you try to Summon a monster. Oops, Bottomless. Okay, chain Book on your monster. No response? Full house. Your Book, their bottomless, then everything else they have. Pretty situational, but the card can work.

Psychic Shockwave - Trap Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck. This was the silly card we were talking about earlier. Your opponent plays a trap card, you punish them by summoning Jinzo. So they lose a trap and you gain a 2400 machine of torture, pretty cool trade off.

I really wish they upped their game on a few of these cards. Sometimes, it is hard to tell if Konami is being timid, or if they have some other reason for breaking other decks and not any with these^ cards.

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