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Thursday, April 7, 2011

Victory is at hand!

Everyone in the YGO community knows about the new set being released May 10. The sneak peak for it is at the end of the month, April 30th and May 1st. Will it be as great as STOA(Storm of Awesome)? Will it be as great as Duelist Revolution? Well today we'll look at the newest things that Extreme Victory brings to the duel table.
Extreme Victory
For a Synchron Synchro, he looks pretty scary.


From Konami's teaser:
A High-Tech War over Synchro Monsters!
For 3 years, Synchro Monsters have dominated the Yu-Gi-Oh! TCG. Now they’ve reached their ultimate evolution. But something – or someone – has been waiting for them. It’s time for a showdown between the ultimate Synchro Monsters and the ultimate Synchro-Destroyers!

Tech Genus – The Top Tech!
Extreme Victory takes Synchro Monsters to their ultimate extreme, with the new T.G. (Tech Genus) monsters. T.G. Decks are specially designed to crank out Synchro Monsters at a fast and furious pace. And they can do it over and over and over again.
T.G. Decks have super flexibility. When most T.G. monsters get destroyed, they let you add another T.G. monster to your hand, or Special Summon one from the Graveyard. This lets you upgrade your field set-up every turn, by getting exactly the monsters you need to do the Synchro Summons you want.

Extreme Victory comes with 11 T.G. monsters, including 5 T.G. Synchros. And T.G. Synchros are some of the biggest and baddest monsters around.

Meklord Menace!
So what do you do when you’re up against the perfect army of Synchro Monsters? Answer: You build the perfect army of Synchro-Destroying Machines… an army called the Meklords! Meklords are hungry, hungry machines, led by the Meklord Emperors. They exist for one purpose: to hunt down and destroy all Synchro Monsters, once and for all! Meklords know that Synchro Monsters have lots of abilities to destroy monsters on the field. To fight back against this, Meklord Emperors are built so you can Special Summon them from your hand whenever a Meklord is destroyed. Your opponent might think he’s winning, but suddenly your Meklord Emperor will swoop down from your hand to the field, consume your opponent’s Synchro Monster, and use its power to become even stronger!

Each Meklord Emperor also leads its own Meklord Army. And Meklord Army monsters get stronger with the more Meklords you have on the field. Safety in numbers!

Battle Royal
Lots of Decks are caught in the crossfire in this T.G.-Meklord war. Don’t get caught unprepared!
Extreme Victory is loaded with new cards you can add to your Deck, whether you play Nordics, Six Samurai, Gladiator Beasts, Blackwings, Plants, Scraps, Dragons, Morphtronics, Psychics, Junk monsters, or just about anything else.
It even has the new Elemental Hero Neos Knight from the Yu-Gi-Oh! 3D: Bonds Beyond Time movie!


Now that is a LOT of support. In fact, next to STOA, EXVC is looking like one of the few packs that jam-packed with more support for decks than any other. Let's take a look at what kind of decks are getting support.

Yusei Fudo/Synchron Decks
Obviously, the newest member is the cover monster, Junk Berserker. Berserker wins out over Nitro Synchro as a go-to synchro. It's also nice that Junk Synchron can MAKE Berserker, since it can not even make Nitro. Nitro itself can be a win condition, but Berserker continuously brings the pain with his effects. He starts off at 2700 ATK, enough to swing over most of the current synchro monsters. Then his effect will let him swing over almost ALL of the remaining synchro threats, so long as he has fuel in the graveyard. Then, when you opponent tries to set monsters with destruction effects, he can wipe those too without even flipping them! Mystic Piper and Unknown Synchron are debatable. Mystic Piper is designed to let you draw cards,Decent, but it is a waste of a normal summon to me and the effect will be negated if you bring it back with Junk Warrior. Unknown Synchron has a Cyber Dragon-esque summoning ability, but you can only use it once per duel. In my Synchron deck, I ran 1 Turbo Warrior because of its utility with the deck. Unknown Synchron is a 100% improvement over Turbo.

Jack Atlas/RDA/Resonators!
Long ago, pure Jack Atlus decks were hard to pull off. It was 80% luck of drawing combos at 20% luck of somehow winning with terrible monsters. Somehow, Jack stepped his consistency game up by buying some anime packs with good cards in it. Thus his deck is a theme in itself. EXVC brings more Resonators, and support if you have RDA face up on the field(think Earthbound Immortals). STBL also had a few cards in it you can use for your RDA deck, but EXVC makes it playable. It should be stated however that Resonators are still bad cards in general, and are only good with the support offered to using them. They have a RotA in EXVC called Call Resonator. Destructive Resonance destroys cards every time you synchro with one. Red Nova Carpet summons 2 from the grave if you have a level 8 Dragon Synchro on the field. Then there is a plethora of Tuner support that lets you cycle through the best Resonators. Once you make that RDA, you have more options in EXVC than ever before. You can Harpies' Feather Dust their backrow with Crimson Secure. You can Draw 2 cards just for having RDA on the field with Pot of the Crimson Dragon(can't summon until your next turn). Then let's not forget about Red Screen from STBL that allows for more synchro climbing.

Tech Genus
TGs are 1 of the 2 most anticipated themes of the set. I like to compare TG to Blackwings, as they easily summon themselves and have pretty good support. The difference is that each individual TG monster card isn't as powerful as individual Blackwings. Instead, when they are destroyed, you can fetch a new one from your deck. And the synchros they make are pretty strong in their own right(stronger than Blackwing Synchros?) The big thing is performing Accel Synchros with the Synchro Tuner monsters. The goal is to make TG Halberd Cannon, a 4000ATK walking Horn of Heaven. If your opponent SOMEHOW gets over that, you can special summon any TG(except himself) from the graveyard. Pretty deadly. When you can't make Halberd Cannon, there are so many other TG synchros to make, and theyre all good. A lot of people believe that once we get TG Hyper Librarian, then TG will be the next tier 1 deck. Even without Librarian, TG can do very well on their own.

Meklords
Ask any Anime/EverythingJapan fan about "Meklords" and you will get an ear full of rage. They will all tell you that "Meklords" used to be "Machine Emperor" and Konami should be ashamed with itself for changing that. What people fail to realize is that the name "Kikoutei" in itself is an abbreviated term. All languages have ways to combine different words to make something new, and Kikouhei is no different. They could have easily had each word emphasized and they chose not to. Meklord is the same idea, a combination of 2 words that seem to form a new one.
As far as the deck goes, Meklords are surprisingly good! A pure Meklord deck may not be ideal, as Machina are pretty much generic Machine Support. As of right now, the only Meklord Emperor we can get from the pack is Skiel(arguably the worst one). Grannel comes from a shonen jump magazine, and it is unknown where or when we will get Wizel(which was a Jump card in Japan). Emperors are easy to summon and only require a face-up monster to be destroyed by a card effect. Skiel and Wisel have 2200 and 2500 attack, while Grannel varies. Their lackeys, the Meklord Army cards are pretty interesting themselves. Army Wisel pierces with an 1800 body, and gains 100 for each additional Meklord around it. Army Grannel halves the attack of a monster when you summon it, and also gains 100 for each Meklord. Poor little Skiel's Army does nothing but search out other Army cards and only if destroyed by battle. Don't despair though as they have a lot of support cards to help out the cause. Their field card lets you special summon Meklords from your hand for no reason. Then they have a Pot of Greed(the new cool thing to have) just for controlling 2 Meklords(and not conducting your battle phase.) They have a Monster Reincarnation too that allows you to return Meklords to your deck to add one from your graveyard to your hand. But like I said, don't forget that this is a machine deck, so you are backed by Machina Fortress and Limiter Removal.

There are soooooooo many more support cards in this set than I could possibly post. Psychics, Morphtronics, Six Sams, Scraps, and even glads get a spot in EXVC. I'll try to talk about the others tomorrow, so please check back!

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