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Friday, August 5, 2011

Turbo Pack 6 - Rise of the Good Cards

Disclaimer POIDH I know. Sorry guys, but until Konami updates the product page, I have no pictures of the new Turbo Pack. It is orange though if that helps. Search it out on youtube if you want to see it.

Been missing out on some random semi-good cards that some of the best decks are using? Playing Quickdraw Plants(Junk Destroyer is a good card!) and you need 2 more shiny cards to bling out your deck for that extra $100 of net worth? Want some 40 dollar Chain Disappearances? Then Turbo Pack 6 is for you!

Turbo Pack 6 has 2 key features: Cards that needed to be reprinted for updated text, and cards that look awesome as a foil.

Ultimate Rare (1)
Dark Armed Dragon

Ultra Rare (1)
Sangan

Super Rare (4)
Masked Dragon
Fishborg Blaster
Quickdraw Synchron
Chain Disappearance

Rare (6)
Alector, Sovereign of Birds
Zombie Master
Black Garden
Stardust Dragon
Red Dragon Archfiend
Armory Arm

Commons (9)
Greenkappa
Kinetic Soldier
Golem Dragon
Transforming Sphere
Creature Swap
Gemini Spark
Fusion Gate
Magical Dimension
Bountiful Artemis

Some of these are a LITTLE hit-or-miss, but there is also some really, really cool cards to get 20 copies of.
UTR Dark Armed Dragon - Some people still want this card banned. It hasn't seen any top tournament play lately, and I can almost safely say that no Top 4 Player in the TCG played this card in any nationals this year. There were some OCG players with DAD in the deck and it may come back with some key picks on the September Banlist(Mind Master to 0, E-teleport to 2!). Needless to say, it does look pretty cool in Ultimate foil. I do wish they picked something that is seeing more play, like Ultimate Brionac, but this card is still technically a good monster. I think that if I pull one, I will make a Blackwing deck just to run it.

UR Sangan - Ehhhhh. I know some people who will love this card, but I do have to say that I don't. To be fair, most of the cards that would have been Ultra in Turbo Pack 6 ended up as Supers, so they are still in the pack. However, Sangan now has six rarities: Gold Rare from GLD2, Parallel from HL2, Super from DLG2(pretty hard to get this), Rare from MRD, or common from the Joey Starter.

SR Masked Dragon - Did you know that Masked Dragon is a good card? Dragons as a whole may not be wrecking the meta, but they have their own Nova Summoner.

SR Fishborg Blaster - Yesssssssss. This card should be limited in September, but the Super Rare is a great pick. Fishborg isn't doing THAT much in America, but in OCG land it is the basis of many new OTKs(along with Future Fusion). The card probably won't be outright banned, but if you get more than 2, I suggest getting rid of the extras before September rolls around.

SR Quickdraw Synchron - Yessssssssss. Oh wait, no one wants to play Quickdraw Plants anymore? Well tough for them because Quickdraw can do amazing things and once that banlist comes around you may have 1 or 2 spots in your Junk Doppel decks that could easily be a Quickdraw.

SR Chain Disappearance - At the moment I have 4 rare Chain D's. I used to have 6 at one point but I guess I traded 2 off. Now that Super Rares are coming out, I will want to collect these babies too. Chain Disappearance is one of the great disruptor cards in the game and everyone knows this. People who couldn't get the Rare versions because the spike in value may have a more difficult time getting these. If you are lucky, your locals are like mine where everyone has 3 Chains or 1 Chain and no one wants to trade theirs.

The rest of the commons and rares are mostly for new players and the new card text. You would be surprised at how many new players can't get those tins for SR Red Dragon or Stardust, so now they have the chance for some staple Synchro Monsters. Greenkappa is also used in the OCG, especially in heavy warrior decks like Six Sams. With Greenkappa, you can side in Rivalry of Warlords and still have a good first turn set and/or a generic monster that can hit almost any deck. Bountiful Artemis and Gemini Spark are other cards that you would be surprised that some players don't own. I would have liked to see Gemini Spark as a Super Rare with all the new Hero support, but I guess they want it more available to new players. Finally, Transforming Sphere is a very weird card that will probably serve 1 purpose. It is a very situational card effect tacked onto a level 3 monster you can summon with Flying Kamakari #1.

Once per turn, you can select 1 face-up Defense Position monster your opponent controls. Discard 1 card and equip the opponent's selected monster to this card (you can only equip 1 monster at a time to this card with this effect). This card gains the ATK of the equipped monster. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. During the End Phase, the monster equipped with this card by this card's effect is Special Summoned to your opponent's side of the field in face-up Defense Position.

-If you summoned it with Kamakari while your opponent controls a face-up defense monster, you can spend 1 card in your hand and 1 normal summon of a level 3 monster or tuner monster to Xyz or Synchro while removing their monster. In an Xyz deck running Level Limit Area B, you can run a high number of level 3 monsters and remove your opponent's with Sphere's effect.

That is pretty much the only cool play to do with Sphere other than Icarus Attack. If you know any others, feel free to post about it here or on Facebook.

Other than that, the remaining cards have new text. The rulings for the cards shouldn't change, but it is to help us understand them being such problem cards. I for one hope to collect them all! 1 DAD, 1 Sangan, 3 Chains, 1 Fishborg, 1 Armory, and 1 Fusion Gate and I should be good to go!

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