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Thursday, November 17, 2011

Deep Draw/PHSW Dragons

In anticipation of the new OCG Structure Deck "Dragons Collide"(TCG name), I have been toying with a deck that I saw at my locals a few weeks ago. Obviously, it is Dragon-based, but the cards it relies on are a little different from Hopeless, Disaster, Future, Masked, and all the other Dragon Variants that exist in this game. From a broader look, you can just call the deck "Deep Draw Dragons", which isn't anything new to Yugioh. However, Photon Shockwave has given use a few new cards that replace some of the especially bad cards in your standard Deep Draw build:
Alexandrite Dragon
Rabbi-Dragon
Champion's Viligance
image

As you can see, we gained 2 Normal type dragons that are easily obtainable (Looking at you Tri-Horned Dragon) and have very good stats. Alongside Blue-Eyes and White Stone of Legend, this allows us to run Common Charity in the deck, removing the need for Toon Table of Contents, Blue-Eyes Toon Dragon and even Super Rejuvenation. Of course, you are welcome to use those cards, and Exodia builds would probably use it anyway as removing 3 Toon Tables could mean Exodia on your next turn. This PHSW Deck is just an average Beat-down deck, focusing on attacking Life Points as a win condition. For this reason, as great as Super Rejuvenation is for replenishing your hand, it is sometimes not ideal to get cards AFTER your turn is finished. In most situations, you can draw into a win on that same turn. If you cannot win on that turn, you can set Common Charity and get more cards on your next turn. Common Charity becomes live once you have any 1 of the 11 targets in this 40 card deck. In any case, I will get back to Super Rejuvenation in a second.

Champion's Vigilance is a fun card to stop pesky traps after the successful summon of a Blue-Eyes or Rabbi-Dragon. It also functions as a Black Horn of Heaven, stopping Black Rose, Scrap Dragon, and Judgment Dragon from hitting the field. The build that I first witnessed used 3 of these alongside Call of the Haunted, Swing of Memories and other similar cards. As fun as Vigilance is, it will often be a dead draw as you cannot use it on the turn you drew into it. Now that Space Typhoon is up to 3, it almost makes more sense to play 3 MST and 1 Heavy instead of (my current) 1 Vigilance, 1 MST, 1 Heavy. When you do get the chance to play Vigilance, it usually results in a game win, as free negation is pretty hard to come by and a lot of people play conservatively. It is also great against decks that either do not run Solemn Warning or didn't use it against REDMD (such as if they had Torrential Set). You get to ignore their Warning, negate the Torrential or Mirror, and usually prevent them from activating Warning for the rest of the duel (after a 5800 LP loss).

Another difference my deck has against the one I saw was the inclusion of 3 Pot of Duality. "Duality in Hopeless/Disaster? Have fun not winning." Disaster and Hopeless decks are inherently inconsistent because of the card lineup that it HAS to include. In this deck, yes I will admit that Duality prevents me from winning on that turn, but Duality turns a static hand into a new one. Now that the deck has a good 1st turn Normal summon (Alexandrite) and 3 Hand Traps (2 Tragoedia and Gorz), AND the removal of most OTK's barring One-for-one, activating Duality and not summoning ANY monsters is even more safe than ever! I like to believe that Duality is the replacement of Super Rejuve in this deck. Super Rejuve cannot do anything until you draw into Trade-in, Card Destruction, etc. Running 3 Duality not only gives me a VERY high chance of making Deep Draw cards live, but it also allows me to dig out other win conditions such as Black Luster Soldier, Heavy Storm, Return from the Different Dimension, Gorz and Tragoedia. Usually, you can keep 3+ cards in your hand even after summoning Trageodia. The deck doesn't "plus" like it would if it ran Super Rejuve(and perhaps I should test an inconsitent 1), but you don't have to lose many cards outside of your big pushes.

Other forms of the deck may opt to use Red-Eyes Wyvern, Future Fusion and even Phantom of Chaos. Now that you can play Duality and Future Fusion in the same turn, running 2 Wyvern in the deck may not be a bad idea. The problem with it, and why I do not want run it in the current build is that Wyvern has no synergy with any of the draw cards in the deck. If it were Dark I would use it in conjunction with Tri-Horned Dragon and Allure. All around, Wyvern is not a good card in this deck without Future Fusion. As awesome as FF is, pitching all of these Dragons can hurt more than help. The usual targets would be 1-2 Wyvern, 1 REDMD, 1-2 White Stones, 1-2 Alexandrite, and whatever else doesn't clash with my hand. Every White stone and normal monster I send to the grave is 1 less Card of Consonance or Common Charity I can play without ALSO running Avarice or Dark Factory in the deck. The reward for Future Fusion?
-Deck Thinning
-Live Trade-In and Common Charity
-Live BLS
-5000ATK Beatstick in 2 turns
-REDMD to defend my lifepoints (If i didn't play Pot of Duality).
The effect to special a REDMD is becomming less attractive as time goes on, as your opponent will have an entire turn to deal with it. It does create a sort of pressure that not many other dragons offer, but it makes Wyvern feel less powerful than ever. In the new structure deck, Konami gives us Eclipse Dragon, which can serve as a replacement to Wyvern, but we will not see that card for a while. Currently, 2 Koa'ki Meiru Drago take up the slot of the 2 Wyvern and 1 Cyber Vari is in place of the Future Fusion. I could easily side these in and out if necessary and it does warrant testing.

PHSW Dragons Pre-pre Alpha
Monsters: 21
x3 Alexandrite Dragon
x3 Blue-Eyes White Dragon
x3 White Stone of Legend
x3 Red-Eyes Darkness Metal Dragon
x2 Red-Eyes Wyvern
x2 Rabbi-Dragon
x2 Tragoedia
x1 Gorz, Emissary of Darkness
x1 Cyber Valley

Spells: 14
x3 Trade-In
x3 Cards of Consonance
x3 Pot of Duality
x1 Future Fusion
x1 Monster Reborn
x1 Dark Hole
x1 Mystical Space Typhoon
x1 Heavy Storm

Traps: 5
x3 Common Charity
x1 Champion's Vigilance
x1 Return from the Different Dimension

Extra:
x2 Utopia
x1 Zenmaighty(To summon from Drago)
x1 Thunder End Dragon
x1 Magical Andriod
Other assorted Synchro monsters.

Typical plays of the deck including Drawing cards (!) and Summoning REDMD (!). Each Draw is 1 step closer to Heavy Storm, Dark Hole, and other cards that make winning easier. If you are unlucky enough to face excessive backrow with no MST or Heavy, the chances to win are diminished. Super high attack monsters and things like Krystia are also painful.

If anyone has any suggestions or comments, feel free to comment below or on the Facebook page Facebook.com/VeeDotMe

3 comments:

  1. Hey have you tried adding in a few One Day of Peace spells to this deck? It will greatly benefit you to have it in here. Also can you please help me get some followers on my blog? I just started it the day before this is posted and right now I don't really have anyone that knows about it, so any way that you and/or some of your followers could help in spread news about my blog would be appreciated. Here's the link to my blog, and no, I'm not asking for a blatant plugging, I just need to spread the fact of my blog's existence.

    ReplyDelete
  2. Whoops, posted before adding a link, sorry.
    http://crimsonzexal-theyu-gi-ohchronicles.blogspot.com/

    ReplyDelete
  3. You can also try to use other normal monsters or try to incorporate an Exodia strategy into this deck, along with Heart of the Underdog.

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Thanks for reading.