Speaking of Unicorn synchro, real life testing hasn't been going to well. Deck hurdles are important to think about with any new deck, especially one that you can't just find on the internet. Decks suffer from pretty much the same things, just some are more important than others. It can be overcoming enemies with high ATK power(monarchs), holding comparable field advantage(Sabers, Samurai), dealing with monster effects (Herald, Quickdraw), Backrow vulnerability(Stun, Macro) and a multitude of other things. From what I've gathered so far, Unicorn Synchro has 2 serious contenders. Those are Effect Negation (Skill Drain) and it has a serious Backrow Vulnerability. Monsters aren't usually an issue with the deck's synchro performance, so we had to take out a few of the trap cards that are designed for monster-stun. Most of this has been replaced by more offensive cards, as Unicorn Synchro is a surprisingly offensive deck, though many effects activate when your monster is killed. The way the deck is played is beginning to show more and more. You take hits, and burst back. Unicorn MK II needs more testing, but I feel that we are fast on the track of the correct build.
Lastly, a small tournament in Japan had a top 4 winning Naturia deck, which is great because "Naturals" are fun cards and I would love to give them a try. Though Naturia Cliff is not out yet, Naturia Cherry was released in STBL, and that is part of the Natural arsenal. Cherry is your fuel, Cliff is your grabber, Antjaw and Bambooshoot are the win condition. Besides those 3 cards, the only thing else you really need is to stop your opponent's monsters. So the rest of the deck is mostly monster stun. This is a look at the deck that topped. DISCLAIMER: I do not condone netdecking. It is difficult to find originality in a pool of 3000 items, but playing a deck strictly because it wins prizes is my definition of "netdecking."
x1 Giant Rat x1 Medusa Worm x1 Morphing Jar x3 Bambooshoot x2 Naturia Butterfly(DT07) x3 Naturia Cliff (DT05) x3 Des Lacooda (Not sure the reasoning behind this) x1 Monster Reborn x1 Swords of Revealing Light x3 Duality x1 Trunade x3 Dark Bribe x2 Bottomless x2 Grave of the Super Ancient Organism x1 Mirror Force x1 Solemn Judgement x2 Solemn Warning x1 Wall of Revealing Light x1 Royal Oppression x1 Trap Stun x3 Fiendish Chain (hate this card) x1 Starlight Road x3 Red Screen (excessive if you ask me) |
Thats a whopping 21 trap cards. Some of the cards I do not necessarily agree with, but it worked for this guy/gal.
No comments:
Post a Comment