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Showing posts with label Play Duels. Show all posts
Showing posts with label Play Duels. Show all posts

Monday, July 25, 2011

Proving Internet Duels are usually bad

All of these duels are using the prototype version of "Better Storm," A competitive Nordic build. It is still going through a lot of testing and will hopefully find its way on the Deck Pages soon.



Duel 1:: Versus Malefic Skill Drain?
The Opponent goes first. He activates Fusion Gate. Removing a Cyber End Dragon from his Extra deck, he summons Malefic Cyber End Dragon (4000/2800). He sets 1 f/d card and ends his turn.

I start with Book of Moon, Monster Reborn, Super Nimble Mega Hamster, Ryko Lightsworn Hunter, Pot of Duality and draw into Trap Dustshoot. Activating Duality, I chose Gleipnir, the Fetters of Fenrir out of Tengu and Trunade. For some reason, the opponent uses Mystical Space Typhoon on my Duality(I may as well quit now) so we can already tell that this duel is going to be worthless for testing. I set my Dustshoot, Fetters and Book and pass.

The opponent draws a card and I use Dustshoot during his standby phase. Dustshoot reveals Meteor of Destruction(really?), Magical Mallet, another Malefic Cyber End and Fusilier the Dual Mode Beast. I send Fusilier back into his deck. In his main phase he uses Meteor that deals 1000 damage to my LP. He then uses Magical Mallet to shuffle in his 1 M. Cyber End and draw into a 1-card hand. Next he attacks my set Ryko with M. Cyber End. I flip Fetters to search out Tanngjostr of the Nordic Beasts. The attack goes through and Ryko is flipped. It destroys Fusion gate, milling a Reborn Tengu, Pot of Avarice, and a Mega Hamster. M. Cyber End is destroyed by its own effect. Then Ryko is destroyed and sent to the grave, in which I can special summon Gnjostr from my hand. The opponent ends his turn with no field and 1 card in his hand.
7000::8000
I draw into Mind Control. Switching Gnjostr to attack mode activates the effect and searches out my level 4 tuner Guldfaxe of the Nordic Beasts. After that I can use Monster Reborn to summon the Tengu from my graveyard. 4+4 = Colossal Fighter(in case he can drop another Cyber End on his turn) and Tengu replaces itself with another copy. I then attack with all 3 monsters and end my turn.

The opponent draws into his 2nd card. He sets it and ends the turn. During his end phase I use book of moon on my own Gnjostr.

On my turn I draw Giant Trunade(game over). I activate it, returning his 1 card. I can then flip Gnjostr and synchro for 8 again, but the opponent forfeits the duel.



Duel 2: Versus...Monarchs?
I go first with an awesome hand of Tengu, Horn of the Phantom Beast, Gnjostr, Solemn Warning, Duality, and Mirror Force. First thing I do is Duality for Mystical Space Typhoon, shuffling in a Fetters and Sangan. I normal summon Reborn Tengu, then set everything but the Tanngjostr.

The opponent draws a card and sets 1 Monster and 1 spell/trap. During the endphase I Space Typhoon it, his own Space Typhoon.

I draw into Giant Trunade. without playing a card I attack with Reborn Tengu, revealing a...Marshmallon? Marshmallon deals 1000 damage to me. I set my Gnjostr and end the turn.
7000:8000
He draws a card, Even though I have 3 set cards, he tributes Marshmallon for Mobius, the Frost Monarch. I promptly Solemn Warning that. He sets 1 spell/trap and ends his turn.
5000:8000
I draw Fetters. The first card to play is Trunade, getting rid of whatever that f/d could have been. Then I flip Gnjostr to summon Guldfaxe. Guldfaxe and Tengu cluster together into a Stardust Dragon, and summons my next Tengu from my deck. I attack with all 3 monsters to deal 5000 damage. I set my final card, Fetters and end my turn.
5000::3000
The opponent summons D.D. Warrior Lady! Monster Reborn my Guldfaxe, oh no! D.D. Lady and Guldfaxe make a Thoughtruler Archfiend. The opponent attacks my Stardust with Thoughtruler and eats Mirror Force. Good Game.



Duel 3: Versus True Six Samurai
I lose the dice roll and the opponent goes first in classic Six Samurai Style.
1) Shien's Smoke Signal for Mizuho.
2) Activate Shien's Dojo. Activate Six Samurai United.
3) Normal Summon Mizuho. Special Summon Kizan.
4) Activate United, Draw 2 cards.
5) Special Summon Grand Master. Special Summon Kizan.
6) Send Dojo to the grave and special summon Kagemusha.
7) Mizuho and Kagemusha are sent to the grave for a Shi En.
8) Reinforcements of the Army to search out Kizan.
9) Special Summon Kizan.
10) Turn ends with 3 Kizan, 1 Grandmaster, 1 Shi En, 2 cards in hand and no spells or traps.

My opening hand is 2 Fetters, a Ryko, Guldfaxe and Bottomless trap hole. I then Draw another Guldfaxe on my turn, but that's okay. Guldfaxe special summons itself to the field. Then I normal Summno Ryko. 4+2 = Brionac, Dragon of the Ice Barrier. I use Brionac's effect to send Shi En back to the extra deck, discarding a Fetters. Then Brionac can attack over Grandmaster. I set my bottomless and Fetters and end my turn with just a Guldfaxe in hand.

The opponent forfeits.




Not all duels are great ones.

Monday, January 24, 2011

Round 2 - Releasers vs UniStorm MKII

Tanngrisnir is out for vengeance! After so much trial and error, The UniStorm deck(Unicorn Synchro MKIV) has been revamped into a more powerful, streamlined build. It still has a lot of the "fun" aspects that makes Unicorn Synchro what it is, but now with much more offense. But will it be enough to take down last week's winner - Djinn Releaser and her Relinquished deck? Let's find out!
Djinn Releaser(Relinquished) 8000 - Tanngrisnir of the Nordic Beasts(Unistorm MKII) 8000

Since this is still qualified as round 2 of their match-up, Tanngrisnir will have the option of going first or not. Naturally, with such a set-heavy deck, Tanngri will want to go first.

Turn 1- Tanngri Most decks will start of setting cards on the opening turn, and Unistorm is no different. The opening play is the common 1 set monster and 2 set spells/traps. with that, Tanngri ends the turn/

Turn 2- Releaser Releaser draws her card. Her opening play will be Armageddon Knight, which sends a Plaguespreader Zombie from the deck to the grave. Armageddon Knight attacks into Tanngri's facedown card- a Super Nimble Mega Hamster! After dealing the 400dmg in attack difference to Releaser's life points, tanngri summons a Tanngjostr out of the deck with hamster's effect, face-down and in defense position. Releaser sets 1 s/t and ends the turn.
Releaser 7600 - Tanngri 8000
Turn 3- Tanngri Tanngri is ready for the offensive push already! One monster on the opposing field and 1 spell/trap? What could go wrong? After the draw, Tanngri switches the f/d Tanngjostr to attack mode, activating its effect to summon Guldfaxe in defense position right out of the deck. With no response from Releaser, Tanngri can synchro for 4+4, which is Stardust Dragon. Still nothing from Releaser? Well let's overextend and activate Gold Sarcophagus, allowing Tanngri to remove Dark Desertapir straight out of the deck. Classic Unicorn Synchro in action: Desertapir summons Guldfaxe right back to the field, without ever normal summoning. Battle Phase - Guldfaxe tramples Armageddon Knight for 200 damage. Then Tanngjostr attacks, Releaser activates Call of the Haunted that was face-down to summon Armageddon Knight back. Unfortunately, Tanngrisnir main decks Crevice Into the Different Dimension, which allows it to remove 2 darks from the graveyard - Plaguespreader Zombie and that Armageddon Knight. Tanngjostr's attack goes through for 1200, then Stardust chimes in 2500. Tanngri isn't done with its turn in Main Phase 2 though, there are too many plays to be had. Level 3 Tanngjostr and level 4 Guldfaxe sync up to become Voltic Bicorn. And with that, Tanngri ends the turn with 2 Synchro monsters, 1 s/t and leaving Releaser with nothing but a floating Call of the Haunted.
Releaser 3700 - Tanngri 8000
Turn 4- Releaser Releaser probably can't do too much on this turn. No plaguespreader to make Brionac with and a floating CotH that may interrupt Gorz. She decides to set a monster in f/d defense position and end the turn.

Turn 5- Tanngri Draw for turn. Tanngri summons a lone Chain Dog in attack mode, then immediately enters the Battle Phase. The first attack is Voltic Bicorn attacking the f/d, a Mystic Tomato. Tomato uses its battle destruction effect to replace itself with another Tomato from the deck. Chain Dog attacks over that for 200 points for damage. That Tomato also activates and puts an Armageddon Knight on the field, which in turn puts a Necro Gardna in the graveyard. Stardust attacks Armageddon Knight for 1100 damage. With that, the turn moves back to Releaser.
Releaser 2400 - Tanngri 8000
Turn 6- Releaser It seems that Releaser drew into Allure of Darkness. Allure loves being a topdeck in your time of need. Activating Allure Draws 2 and removes an in-hand Relinquished from the game. Releaser counts her grave, which is usually not a good sign. She then summons a Card Trooper in attack mode and mills 3 cards from the deck to use its effect. Dark Armed, Prep, and Ryko all go to the grave to give Trooper a boost to 1900 attack. Why? For Pot of Avarice of course. Releaser's entire grave, minus that Necro Gardna, returns to the deck, and then she gets to draw 2 MORE cards. "Oh hoho" Black Illusion Ritual. Tribute Card Trooper to summon Relinquished from the hand. Relinq's effect activates and equips itself with Stardust Dragon. Now a 2500 attack, Relinq swings over Chain Dog for 900 damage. Releaser sets 1 s/t and ends the turn.
Releaser 2400 - Tanngri 7100
Turn 7- Tanngri Tanngri isn't a dumb goat. With Necro Gardna in Releaser's grave, attacking over Relinquished will not kill it this turn. Tanngri has to prepare to lose its Bicorn. It sets a monster in f/d defense position, then a s/t on its backrow and ends the turn.

Turn 8- Releaser At this point in the game, Releaser has slowed Tanngri down to her speed. Now is the time to get control of the game back. Releaser immediately enters the Battle Phase after drawing and attacks the equally powered Bicorn. Tanngri activates Mirror Force, an obvious play, destroying Relinquished and Stardust with it. In Main Phase 2, Releaser summons Relinq back with Monster Reborn and equips it with Voltic Bicorn. Finally, she summons Manju in attack mode and adds the final Relinq to her hand. The turn ends with Manju and Relinq with a set s/t, versus 1 f/d monster and 1 f/d s/t.

Turn 9- Tanngri Losing all of those synchros is not good. Tanngri starts by flip summoning that set monster, a Ryko, to destroy Relinquished. Since Voltic Bicorn was destroyed and sent to the grave, both players discard 7 from the top of the deck (Tanngri loses a total of 10 because of Ryko). Tanngri then summons Guldfaxe in attack mode. No response from Releaser allows Tanngri to special summon Chain Dog from the grave (2 beasts are face-up on the field.) Four + Four = Lightning Tricorn. Tricorn at 2800 attacks Manju, in which Releaser removes that Necro Gardna in the grave to save it. The turn ends there, nothing else Tanngri can do.

Turn 10- Releaser Releaser asks to know how many cards are left in Tanngri's deck. Tanngri has 17, Releaser has 16, so another Bicorn may be hazardous. But for now, the options are getting slim. She does Dark Hole to clear all the monsters on the field, and Tricorn replaces itself with Bicorn. She then sets a monster and ends the turn.

Turn 11- Tanngri This game could stall out for quite a while if Releaser keeps this pace up. What I can say about Tanngri's Hand is that this would be a great time to own a Mist Worm. Tanngri summons Elephun in attack mode. Now that it has 2 beasts on the field, it can summon the next Chain Dog from the graveyard. Tanngri tries to enter the Battle Phase, but Releaser finally uses that facedown card, Threatening Roar. Tanngri sets a s/t and ends the turn.

Turn 12- Releaser Do or Die time now. Releaser draws and passes the turn.

Turn 13- Tanngri No opposing spells or traps. No Necro Gardna in the grave. No chance for Gorz because Call of the Haunted is still Face-up. Time to end the duel. Tanngri summons a Mega Hamster in attack mode. Level 4 Mega Hamster and Level 2 Elephun become a Level 6 Brionac, Ice Barrier Dragon. Brionac sends the f/d monster Releaser had back to the hand to end the game.
Releaser 0000 - Tanngri 7100


Result Djinn Releaser 1 - Tanngrisnir 0

Thursday, January 6, 2011

Releasers vs Unistorm!(Uni MKIV)

This is a match up between 2 very fun decks: Relinquished and the upcoming Unicorn Synchro MKIV(aka Uni post-STOR aka UNISTORM). Relinquished has the ability to lock out certain aspects of the game from the opponent, whereas Unistorm uses small monsters to create larger ones. Both decks have a small reliance on their opponent, so it will be interesting to see how this turns out.

Djinn Releaser(Relinquished) 8000 - Tanngrisnir of the Nordic Beasts(Unistorm) 8000

Coin flip, Djinn Releaser wins the coin toss and chooses to go first.
Turn 1- Releaser Djinn Releaser opens with the usual 5 cards and draws the 6th. She chooses to just set 1 monster in def position and end the turn.

Turn 2- Tanngri Tanngrisnir has a deck that plays defensively just like Releaser's. So its opening move is very similar, to set one monster. But then Tanngri also sets a face-down s/t card and ends the turn.

Turn 3- Releaser Releaser draws her card. She then summons a mystic tomato in attack mode and attacks Tanngri's f/d monster. Tanngri reveals and sends Key Mouse to the graveyard, and uses its effect to add Tanngrisnir of the Nordic Beasts to its hand. Releaser ends the turn after that.

Turn 4- Tanngri Tanngri draws and looks a little dissatisfied. It sets another card and ends the turn again, with 5 cards in hand.

Turn 5- Releaser After drawing a card, I think Releaser is ready to go for the offensive push. She begins by flipping her set sangan, no response from Tanngri. She then Summons Plaguespreader Zombie in attack mode, again, no response. A synchro for 5 lets Releaser summon Magical Android to the field using Plague and Sangan, then sangan's effect lets her add Manju of the Ten Thousand Hands to the hand. Battle Phase. Android attacks the facedown card and Tanngri flips Mirror Force, wiping Releaser's 2-monster field. Releaser ends with 6 cards in hand.

Turn 6- Tanngri Draw for turn. Tanngri flips its face-down, the Tanngrisnir that was searched. He then plays another Tanngrisnir in attack mode. Finally, it uses Gold Sarcophagus to search out Dark Desertapir from the deck, which activates the Tapir's effect to summon Key Mouse from the grave. Battle Phase. Tanngri attacks with all 3 monsters to inflict 1700 damage. Then, in Main Phase 2, it synchro summons the level 7 Voltic Bicorn using all 3 monsters. Tanngri ends the turn with just Bicorn on the field and 4 cards in hand.
Releaser 6400 - Tanngri 8000
Turn 7- Releaser Luckily enough, a 1 monster field is nothing to Djinn Releaser and a 7 card hand. She opens with Manju, which lets her add Black Illusion Ritual to her hand. Then she uses Preparation of Rites which adds Relinquished to the hand. to put relinquished on the field, she sends a Djinn Disserere(trap immunity) to the grave and summons Relinq in attack mode. We all know Relinq's effect. It sucks up Bicorn and becomes a 2500 atk monster.Releaser swings hard into an open field for 3900.
Releaser 6400 - Tanngri 4100
Turn 8- Tanngri Tanngris paid the price for playing so passively. Now it must stop the 2 monsters (Relinq and Manju) on the field. It starts by summoning the giant rat it just drew. At 1400, Giant Rat can crash into Manju and destroy both, then summon a Dark Desertapir in attack mode. During MP2, Tanngri uses a Creature Swap, which swaps control of the Relinq and the Tapir. Now Tanngri ends the turn with a 2500 Relinquished on the field.

Turn 9- Releaser Releaser checks her graveyard after drawing, usually not a good sign. She starts by top-decking a card from her hand to summon PGZ from the grave in defense position. Three darks (Sangan, Disserere and Tomato) allow Releaser to special summon Dark Armed Dragon in attack mode. But that's not it! She summons Armageddon Knight in attack mode which not only dumps a Djinn Releaser into the grave, it also shuffles that top-decked card into the deck. PGZ(2) + Desertapir(2) + Arma Knight(4) becomes level 8 Stardust Dragon. It already sounds like this match is over, Releaser removes the Armageddon Knight from the graveyard to destroy Tanngri's 1 Relinquished. Voltic Bicorn's effect does activate since it was destroyed by game mechanics, but unfortunately since Tanngrisnir doesn't run and Graveyard effect monsters, it won't save it.
Releaser 6400 - Tanngri 0000


Result Djinn Releaser 1 - Tanngrisnir 0

Monday, October 18, 2010

Last time, Kaosu was able to defeat Dark Desertapir in a round of yugimonz. This is round 2 to the fight.

Kaosu(Intro to Chaos) 8000 - Dark Desertapir (Unicorn Synchro) 8000
Turn 1- Desertapir Since Tapir lost, it will go first. The opening move is the classic "T" set, one face-down monster and one face-down s/t card.

Turn 2- Kaosu Looks like Kaosu will open offensively with a Cyber Dragon. He attacks into Tapir's Mine Mole, which isn't destroyed by battle. Afterwards, he sets 2 s/t cards and ends in the turn.

Turn 3- Desertapir Seemingly not afraid of anything, tapir summons an Elephun and synchros for 5+3, Naturia Beast, with Mole's additional Draw. Successfully summoned, Beast attacks for "Cydra". With nothing more to do, Tapir ends.
Kaosu 7900 - Desertapir 8000
Turn 4- Kaosu Kaosu does some fancy manuevers. Effect Veiler negates Naturia Beast's effect. Then he mind controls it. Summoning End Master, it looks like he plans to synchro for 8, but alas, Tapir had Torrential set. Kaosu ends the turn after that.

Turn 5- Desertapir Tapir summons a Scrap Beast, which gets trap holed. Luckily, Tapir avarice's its entire graveyard and ends the turn with another set s/t. No monsters this time. After Tapir ends, Kaosu activates CoTH to get End Master back.

Turn 6- Kaosu Summoning Sangan, its time to get the match rolling with 3+3=6(Goyo Guardian). After the synchro, CoTH is left on the field and Kaosu adds Cyber Valley(Vari) to his hand. He swings for 2800 damage and ends the turn.
Kaosu 7900 - Tapir 5800
Turn 7- Desertapir Quick turn for the Tapir. Draw a card, set a monster, end the turn.

Turn 8- Kaosu Kaosu summons the Vari in attack mode. Goyo attacks the face-down monster, which is a Hamster, that special summons Ryko from the deck, face-down. With Goyo's effect, Kaosu gets control of the Hamster and ends the turn.

Turn 9- Desertapir Somehow, Desertapir is able to turn the entire situation around. Step 1: Flip Ryko to destroy Goyo and mill 3 off the deck. Step 2: Discard Giant Rat from the hand and summon Ape. Step 3: 5+2 = Voltic Bicorn. The Bicorn easily tramples the stolen Mega-Hamster. Tapir sets 1 s/t(finally) on the field and leaves Kaosu with nothing but Vari.

Turn 10- Kaosu Kaosu attempts to Monster Reborn his Goyo back, but walks into BTH. Oh well, at least he has Vari.

Turn 11- Desertapir Pot of Avarice(don't we all just hate this card) Rat, Ryko, Hamster, and 2 Apes. After drawing 2 cards, Desertapir uses scrapstorm and summons out the SBeast it searched for. SBeast attacks Vari, which gets removed from play to draw a card and end the battle phase.

Turn 12- Kaosu Another quick turn for Kaosu. He T-sets(1 monster, 1 s/t) and ends the turn. Looks like its time for defense.

Turn 12- Desertapir Desertapir summons a Dark Desertapir, looking to do a 4+2, but the Tapir gets flipped with Book of Moon. Bicorn attacks the set monster, a shining angel that summons another angel from the deck. Beast kills that one, which summons an End Master from the deck. Desertapir sets a s/t and ends the turn.
Kaosu 7700- Desertapir 5800
Turn 13- Kaosu Kaosu opens up with another Book of Moon, this time on the Bicorn. End Master attacks the f/d Tapir which activates Master's effect to summon Byser Shock from the deck. Byser bounces all face-downs to the hand, including that booked Bicorn! Byser can't attack over SBeast, so Kaosu does a 3+5= Scrap Dragon! Dragon's effect destroys Kaosu's floating CoTH from turn 6 and destroys Tapir's Scrap Beast.

Turn 14- Desertapir Tapir is far from finished though! Using Soul Release, Tapir removes a Dark Desertapir in the grave from play to special summon Mine Mole with its effect. Next, it summons a Scrap Chimera to pull SBeast from the abyss. 3+4= Voltic Bicorn with an additional draw. Now the field is 2500 and 1700 vs 2800, but there's more left to do. Tapir decides to pitch a 2nd Chimera in the hand to SS Ape at level 1! 1+7 = Lightning Tricorn with 2800 attack power. Tricorn suicides with Scrap Dragon, then activates its effect to summon Bicorn from the grave. Then Tapir can attack directly with both Chimera and Bicorn. Finally Tapir sets 2 s/t and ends the turn.
Kaosu 3500 - Desertapir 5800
Turn 15- Kaosu If Kaosu can't turn this around its game over. He uses RotA to get Armageddon Knight from the deck and puts Level Eater in the graveyard. Now with 3 darks available, he can special summon Dark Armed Dragon from his hand and use its priority effect to destroy the Bicorn. Tapir counters with BTH, removing DAD from the game, but both players still mill 7 because of Bicorn. Then, Tapir pays 1000 LP to summon Green Baboob from the graveyard. Looks like this match is pretty much over.
Result Kaosu 1, Desertapir 1

Thursday, October 14, 2010

Showdown! Intro to Chaos vs Unicorn Synchro!

DISCLAIMER: Long post ahead.
This is Round 1 of a 3 round Match between my 2 decks, Intro to Chaos and Unicorn Synchro. Both are very synchro oriented. The first pulls out 1-2 card synchros with cards from the main deck. The second pulls out 1-2 card synchros from the grave, with bonuses! Who will prevail!?

Kaosu 8000 vs Desertapir 8000
*Desertapir wins the coin toss, so it will choose to go first*
Turn 1- Desertapir Desertapir draws into 6 cards. Starts off with 1 set card and passes the turn.

Turn 2- Kaosu Kaosu opens with Sangan and attacks! It bumps into a Mine Mole, which isn't destroyed by combat once per turn. Kaosu sets 2 s/t and ends the turn.

Turn 3- Desertapir Desertapir draws a card. With 2 s/t on the field, it decides to set another monster and a s/t and pass the turn. Kaosu tries to destroy the trap with his set Space Typhoon, but is baited into wasting it on a Scrapyard.

Turn 4- Kaosu Play no other cards, Kaosu attacks Desertapir's f/d a Giant Rat with 450 more points in def over Sangan's attack. The rat stays, Kaosu sets a s/t and ends the turn.
Kaosu 7550 - Desertapir 8000
Turn 5- Desertapir With SOME defense on the field, Desertapir summons Scrap Beast. Kaosu responds with trap hole, stopping the synchro. To go on the offensive, Desertapir attacks Kaosu's Sangan with the rat, inflicting another 400 damage. Kaosu adds Shining Angel to the hand. Desertapir sets a s/t and ends the turn.
Kaosu 7150 - Desertapir 8000
Turn 6- Kaosu Kaosu draws into Dark Hole, and proceeds to go on the offensive. He clears the field, summons Shining Angel and swings for 1400. He decides to set another s/t and ends the turn.
Kaosu 7150 - Desertapir 6600
Turn 7- Desertapir Desertapir sets another card and ends the turn. Guess it's going back to defense.

Turn 8- Kaosu Kaosu draws into Reinforcements of the Army, which puts Chaos-End Master into the hand. He summons his End Master, and it Desertapir activates Bottomless Trap Hole. Kaosu chains with Book of moon, flipping his End Master and saving it. Kaosu then attacks into yet another face-down Mole and ends the turn.

Turn 9- Desertapir Desertapir draws into one of its key cards, Gold Sarcophagus! Gold Sarc removes a copy of Dark Desertapir from the deck and allows Desertapir to special summon scrap beast from the grave. Tuning level 4 Beast and level 3 Mole creates a Voltic Bicorn in attack mode, and nets a draw off Mole's effect. It then summons another Scrap Beast in attack mode. Beast attacks over the set End Master, then Bicorn attacks over Angel, doing 1100 damage. Angel allows Kaous to summon an Honest from the deck to the field. I think we can all see whats coming. Desertapir sets a card and ends the turn. During the end phase, however, Kaous activates his set card from turn 1, Call of the Haunted, and brings End Master back to the field.
Kaosu 6050 - Desertapir 6600
Turn 10- Kaosu Kaosu draws a card and activates the effect of Honest, returning it to the hand. Battle Phase! End Master attacks Scrap Beast, passing priority for card effects, in which there are none. Damage step, Kaosu drops Honest to destroy Beast and inflict 1500 to Desertapir. End Master allows Kaosu to summon Byser Shock from the deck after destroying a monster. Byser's effect sends Desertapir's face-down cards back to the hand, making for a safe synchro. Five + three = Scrap Dragon, which uses its effect to destroy the floating CoTH and Bicorn! Bicorn's effect sends 7 cards from the top of both player's decks. Funny enough, they both lose Monster Reborn. Kaosu sets 1 s/t and ends.
Kaosu 6050 - Desertapir 5100
Turn 11- Desertapir Desertapir opens the turn with scrap Chimera, which SS's Beast from the grave. He could make a Scrap Dragon too and empty the field. Since Kaosu has no scraps to summon with Dragon's destruction effect, Kaosu decides just to clear the field with torrential. Unfortunately, this lets Desertapir pay 1000 to summon Green Bamboon with 2600 attack. With no defenses, Kaosu takes the full hit. Desertapir sets 1 and ends.
Kaosu 4450 - Desertapir 4100
Turn 12- Kaosu Kaosu draws and starts with Allure of Darkness. He draws 2 and has to remove a dark, which will be Sphere of Chaos, from his hand from play. He then attempts to summon Chaos Sorcer, removing a Byser and Effect Veiler. It gets BTH'd, but not before it removes Baboon from play. Kaosu sets a monster and ends. Back to square one lol.

Turn 13- Desertapir Tapir draws. And decides to pass the turn, leaving it wide open.

Turn 14- Kaous Kaosu summons his topdecked Level Eater and flip summons....another Eater. Guess Desertapir got lucky. Swing for 1200 and passes the turn.
Kaosu 4450 - Desertapir 2900
Turn 15- Desertapir Draw! Activates cold wave and ends the turn. This could be the end of the Round.

Turn 16- KaosuDraw! Kaosu has the victory. A topdecked Sorcerer is summoned by removing the old Sorcerer and an honest. 2300+1200= 3500, plenty to win the duel.

Result: Kaosu 1 :: Desertapir 0

In review, Desertapir forgot to add Dark Darsertapir to its hand at turn 11. In the end, Desertapir had 1 Egotistical Ape and another D. Tapir in its hand, which could have become a 2nd Bicorn. Too bad, gotta stop misplaying!

Thanks for reading.