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Friday, July 30, 2010

DREV? Why?

Today we're going to look at some of the new themes coming out of duelist revolution. The top 3 are Scraps, Watts, and Amazoness monsters. There is, of course, more being released. There's Naturia support, new Synchro Fusion monsters, all new beast support, and a slew of new generic magic and trap cards. But we're just looking at the 3 aforementioned themes.

Scraps - Probably the most anticipated theme. It's a synchro-swarm and control theme that still wins with large monsters. The big monster in the set is Scrap Chimera, and is your gateway to do half of what you want to do, the other half comes from playing Scrap Golem. Both can get other scrap monsters out of the graveyard and onto the field, allowing for easy 1-2 turn synchros. Many scrap monsters have effects that happen when they are destroyed by other scraps(or themselves) and the tuners are no exception. You can use Scrap Hunter(not the best scrap available) to destroy a scrap you control and then mill a scrap tuner. If you're trying to set up a Scrap Dragon Play, you can use one of your 3 scrap chimera to get one of your 2-3 beasts from the graveyard for an instant Scrap Dragon. I would say the best way to destroy your own scraps besides with scrap dragon is with Scrap Storm, which plays out like this:
1) Select 1 Scrap Goblin on your side of the field.
2) Send 1 Scrap Chimera or Scrap Beast to the graveyard then draw 1 card.
3) Destroy Scrap Goblin.
4) Add Scrap Chimera to your hand.
5) Normal Summon Chimera, Special Summon Beast, Synchro for Dragon. You lost 2 cards and gained 1 in hand and 1 in field presence.
I think the deck would benefit from waboku (scrap counter isnt very good imo), shrinks, and other cards to keep your scraps from being destroyed by battle(some can't on their own lol). Then you're free to do your synchro plays next turn.

Watts - Watts are evil little things. They are all light thunder monsters. Many of them can attack your opponents life points directly and many of them have effects for when they do deal damage. Wattchimera, which we'll assume is the boss of the theme, can attack directly with its 1400 life points, but it also sends a random card to the top of the opponen't life points, which is particularly scary. Wattcube from TSHD makes the monsters ridiculous with its 1 turn 1000 atk boost. If you want to keep it, the monster instead gains 100 per thunder in your grave, so you're looking at some decent direct attacks. This deck is definently more for stall+burn. All your monsters have less than 1500 lp naturally, so they will need protection.

Amazoness - Perhaps the only theme I'm personally looking forward to. Amazoness are OLD cards. Low attack earth warriors with battle and searching effects. With DREV they gain a few cards that not only raise their attack, but also keep them alive, add more amazons to your reserves, and even punish your opponent for getting rid of them. Add in generic support such as rivalry of warlords, burden of the mighty, solidarity and others and I think it could make a very painful deck. Amazoness Trainer starts off with 1500atk, 2300 with solidarity. Anything it destroys gets sent to the bottom of the deck which is awesome in the current meta. Then it gains 200 attack just for killing it! Queen will protect your amazons from battle destruction, which is -okay- lol but you'd really want to be on the offensive asap. Amazoness village is one of the best cards in the set. When an Amazon is destroyed by anything you can special summon another the same level or less FOR FREE. And its from your deck which is even more obnoxious. The go to gals for your search would be Blowpiper if they wont attack again, Chain Master if they WILL attack again, Paladin to start your offensive play, Swordswoman to win that turn, Tiger to end the battle phase, or Scouts to win on your turn. The toolboxing in this deck is amazing with Village. Not only that but expect more TCG exclusives like Scouts to come out for Amazons too. If i get lucky with DREV, I might actually try this deck out.

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