Yugioh
Hi everyone and welcome to my personal blog! Despite the huge Yugioh banner above this text, I post about other things too, specifically video games. Leave comments wherever you like and check me out on Facebook and Twitter @Veedotme.

Friday, November 5, 2010

Northemise, Divine Armageddon

Earlier in the week a mentioned briefly around experimenting with Northwemko and Demise. I've played both decks, the Northy lock, and Demise Geartown OTK. Now we combined the best of both worlds. We removed the "lock" and the "one turn kill" to make it into a consistent deck that does what it does as much as it possibly can.

So as with any deck, D.A.(Divine Armageddon) has a win condition. That is to summon monsters like Demise and Blackrose to clear the opposition and attack life points directly. The deck lineup is:
Monsters: 24
Disk Magician x2
Genex Controller x2
Mechanical Chaser x3
Battle Fader x2
Black Salvo x2
Dekoichi x3
Gorz x1
Manju x3
Sangan x1
Sonic Bird x1
Demise x2
Northy x2
Spells: 12
ARA x1
Allure x1
Dark Hole x1
Gold Sarc x2
Monster Reborn x1
Pot of Avarice x2
Preparation of Rites x3
Ritual of Grace x1
Traps: 4
Call of the Haunted x1
Torrential Tribute x1
Trap Stun x2

As you see, the point of the deck is to use ARA in conjunction with Preparation of Rites to put Demise and Northy on the field together. As stated before, Northy won't be destroyed by Demise's effect, so while you take 2000 damage, your opponent takes 5100, which is a pretty fair trade off. To insure that this happens, there are 2 Trap Stuns that are always used before ANY card is played that turn. Then there are the Preps, which instantly summons Northy after a successful Demise summon. If Northy or ARA targets are in the grave, they are put back in with Pot of Avarice. If I fail to stop the opponent, the deck relies on Battle Fader and Gorz to keep the opponent at bay. If THAT can't happen, then we use Black Salvo to preemptively nuke the field. Against a classic T-set, Salvo is the perfect bait for Solemns and BTH. Afterward, you are free to Attack directly.

So what match-up does this not work against? One is decks like quickdraw and scraps to an extent. Decks that don't use much of a backrow, and also has 1 card synchros (Chimera into Dragon, Debris into anything). They don't have an advantage over D.A., they simply are not hurt as badly by the field destruction. But of course, against decks like that, we have other level 7 synchro targets like Scrap Archfiend. Another deck that can be a problem is pure Monarchs (no Absolute Zero). The problem with this deck is that with Monarchs in hand and Treeborn in the grave, it is very difficult to keep Demise and Northy on the field. Djinns destroy Monarchs, but this deck obviously has no way to perform rituals using them. The only real answer is side decking.

No comments:

Post a Comment

Thanks for reading.