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Friday, October 29, 2010

Can i have exclusives? + Northy!

Another popular thing to talk about for exclusives is for the Koa'ki Meiru theme. What's interesting is that Koakis have some of the MOST cards in its theme compared to any other in Yugioh. There are also some exclusives already, such as:
Beetle
War Arms
Ghoulungulate
Gravirose
MAXIMUS
Core Transport Unit
Koa'ki Meiru Prototype
Core Overclock
Now, let it be said that Koakis were thought to be finished after YGO "series 6", But with Starstrike Blast having a single Koaki card in it(Koaki Ring), there is hope that we may still get 1 more exclusive. But out of what Konami has made, only a few of them are useful in a pure Koaki deck. So everyone(me) wants them to make just ONE more card that can tie the theme together. Here are a few things that can work:
-A card that relieves koakis of EP costs altogether.
-A card that special summons itself with a useful "pure core" effect.
-A card that relieves the cost of using the core (or replaces the core).
-A card that allows you to search the deck for koakis more quickly than Lab and boulder. (A ROTA style effect)
-A card that can negate spells.
Out of these, I believe that special summoning, searching, and an effect that can tie the cards all together. Relieving us of end phase costs or reveal costs would be nice an all, but It would also be nice to have a card with it's own ability, rather than a card that only enables use of OTHER cards.

For example, a new continuous spell card "Iron Core MK. II" with the effect: While this card is in your hand, its name is treated as "Iron Core of Koa'ki Meiru". While this card is face up on the field, card effects that require an "Iron Core of Koa'ki Meiru" for activation no longer require it(all other costs must be met). In theory, this is an awesome card. With it, you can spam Luster, Negaton, or Core Blast. But the problem is, cards that dont do anything else can become just as dead as the core itself. Sure it ENABLES use of cards, but until that happens, it will be dead.

So I would much rather have a new monster(I feel the koa'ki monster lineup is lacking) that has its own empowering effect. Crusader and Urnight are great because they are instant field presence, so long as you can get over the opponent's monsters. Sandman and Guardian do similar, but not as well. So a monster that searches the turn it is played, or a monster than creates such a presence rivaling crusader and urnight. This is one of the funny effects i came up with:
Koa'ki Meiru Engineer, psychic, earth, level 1, 1000/1000. You can Reveal an iron core to SS it from your hand, or maybe if you control a Koaki you can SS it from the hand. While you control a Koaki it can not be selected as an attack target. Then it gains effects based on the type of monster on the field. Beastwarrior= When you Destroy a monster by battle you can SS a Koaki from the grave? Rock= You can remove 1 Koaki from the grave to negate a spell card activation and destroy it? Warrior= When a Koaki attacks a level 4 or higher monster, place it at the bottom of the deck without applying damage calc(or maybe just make them Ehrens)? Any other= Light and Dark monsters can not be summoned(idk, maybe just stop at the warrior effect).
Divine-Grace Northwemko
In other news, mah girl is back in bl....ue! And this time she's paired up with Demise! I'm trying to stray away from the generic Northy lock build, that involves 5 cards to win the game (Decree, 1 Spellcaster on the field, Village, Northy and Ritual of Grace). Now, I'm trying the old school JP version of the deck, where Northy and Demise both share the stage. And though Northy really has no targets besides Demise himself, the deck has many many cards to generate field presence far greater than your opponent's, and force them to topdeck very early. The deck I used to use with Demise was all about the OTK. You win with cards like Geartown, Megamorph, and Limiter Removal. With this new build, you play a war of attrition(similar to playing Yubel). Destroying your opponent's resources with back to back Black Roses and Demise. All until you win because you have bosses and they dont. I is still a little incosistent because of the triple preps used to recycle ARA, but the addition of pot of avarice in the deck is simply amazing.

5 comments:

  1. How's the match-up against something like quickdraw? Tokens and caius seem pretty hard for this deck to get over

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  2. Yeah, it doesnt seem to work as well against decks that don't play as many cards per turn. But in the end, it's still Salvo, Demise, and Northy vs Caius, Junk Destroyer and Tytannial. And I can side out trap stuns since they dont have too much of a trap lineup.

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  3. yeah, things that don't make huge investments in the field can just overtake you when you overdo it. I'm up to 2 scrap dragons now. I must obtain a 3rd scrap storm. 2 is just not enough, its ridiculously good. Give up that and like a scrap beast to basically draw a card and put chimera in your hand. Also it'd help if they tried to waste a card on it or something. Chaining it to mst has been great. Also it seems like imperial iron wall or hero's rule #2 is a must. I'm leaning more towards wall except for the fact that mst can take it out. Scraps are great when you can set up fast enough,suprisingly enough first turn scrap dragon wins frequently as long as there's a goblin/golem in the grave

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  4. Good to hear thats working out for you. If I get another storm I'll let you know. I'm kinda hurting on cash atm lol

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  5. Ohhh yeah its that time of year where everyone kinda hurts on cash, between heat and christmas ahhhhhhhhhhhh

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Thanks for reading.