Yugioh
Hi everyone and welcome to my personal blog! Despite the huge Yugioh banner above this text, I post about other things too, specifically video games. Leave comments wherever you like and check me out on Facebook and Twitter @Veedotme.
Showing posts with label Gift Ideas. Show all posts
Showing posts with label Gift Ideas. Show all posts

Friday, August 24, 2012

Another computer upgrade?

In the house, most of our "gaming consoles" are in the same place. Both PC's are next to each other, behind us is the TV with the PS3 and Wii connected. It is a very simple layout, with no fancy contraptions besides the HD PVR leading from the PS3 to my tower. This setup actually lasted for quite a while; until recently that is. You see, Chelsea (my SO) recently discovered the magic and challenge of creating perfect towns in Animal Crossing: City Folk. I, have recently started Disgaea 4. Between Item Worlds, MOAR Story, fruit picking, and tree chopping, it is easy to see that sharing the television has become more and more difficult.

Getting a 2nd television was out of the question. So what else can you do in 2012? Play console games on your computer monitor!

The first step is deciding which monitor to get. Since I watch a lot of MLG and "pro gaming", those programs often advertise the monitors of which they are sponsored. After asking a few of my real and internet "pro gaming" buddies, I settled on the ASUS VH236 LCD Monitor. Ebay had a few good deals on used ASUS monitors (probably won by gamers or cast aside because of bigger purchases) and I decided to go that route. Yugioh (and the other random items I have sold) essentially paid for this monitor.

Of course, I didn't really think about the size of the screen whatsoever.... My original eMachines (BestBuy Quality) monitor was 17 inches. Chelsea's Touchsmart is 20 inches. I was pleasantly surprised to be greeted by this:


Which then became this:
You can barely make out the dinky eMachines monitor on the far right. I'm not sure how I forgot to check the size of the monitor before I bought it. The 23" screen is a pretty noticeable improvement over my 17". In comparison to the 20" Touchsmart, you can really see the 1080p/16:9 difference. that isn't to say the the Touchsmart has a bad screen, because it definitely does not. The Asus monitor just has a more accurately native resolution (if such a thing is possible).

In any case, for a used monitor, this thing  runs very well. I doubt I will notice a difference in latency with games like Disgaea 4, but I can say that the refresh rate(?) has really improved the "blur" that occurs during fast movement.  The PS3 is plugged in via HDMI, the desktop is in DVI, and switching between the two is only a matter of pressing a button on the monitor. For recording video, I will still need to play on the television because of the Hauppauge HD PVR's component av requirements. Obviously, the PS3 can switch on the XMB, so long as I am not already playing a game (PS3 limitations).

I'm pretty sure that, in the last time I posted about upgrading my PC, I said I would upgrade the cooling fan, processor and RAM. While it is true that my system is running in the "red zone" according to Speccy and GameBooster, I have managed to play this way for a while. Priority for the next systems upgrade should go towards the HP Touchsmart. While an excellent desktop pc, which plays most online games very well, it struggles on the majority of boxed, highly intensive retail games (such as FFXIV and Tera). The system isn't really old, it just isn't meeting our expectations as games become bigger and better. With luck, I can get a premade gaming rig, which often tends to cost less than building your own (unless you get some Black Friday deals). HOPEFULLY the next time I talk about computer upgrades, it won't be for myself.

Monday, September 19, 2011

Video Dump 2

Tokyo Game Show gave us a lot of new videos to say about our favorite upcoming games. These are a few of my favorites, some of which you may have seen on my Facebook page.

Resident Evil: Revelations TGS Trailer - Nintendo3DStv


Dead or Alive 5 - Pre-Alpha Trailer - MyKOEItv


Asura's Wrath - TGS Trailer - CAPCOMUnityVideos


Marvel Vs Capcom 3 Vergil Trailer CAPCOMUnityVideos


Gundam Extreme Versus - Extended Preview Snarfx0r


Tales of Innocence R - PSVita - AbyssmalC


Sonic Generations - TGS Trailer - Gamespot

Friday, September 9, 2011

Too Tough for you?

Hurricane Irene put us on a mandatory gaming vacation after hitting the last week of April. During that time, I only had access to my PSPGo (for a couple of hours) and my Nintendo DS (for slightly longer). Out of those, the only game I was interested in playing was Patapon 2 on the PSP, which is a very fun game in its own right. I wasn't quite sure why I had stopped playing the game until I failed twice on the mission I was on. Patapon 2 isn't the hardest game I've ever played, but there is definitely a lot of death when playing it. I'm all for difficult games, but I did not really have the energy to decide on which team build to take into missions for Patapon 2. It reminded me of an interview from the Designer Director of Silent Hill Downpour. It was mostly about how games have changed so much since the NES-era, the 90's, and even this decade. Believe it or not, a huge portion of the consensus will tell you that our latest games have taken a turn for the worse in many aspects of gameplay. One that will always be up for debate is difficulty.

There are MANY defining attributes to what makes a game difficult. I like to think that it is made up of the following:
Controls : Controls will always make a game seem better or worse than it actually is. Overly tight controls will make every "miss click" a ticket to your own death. Panicking may send you off of a ledge in 1 button press or launch you into an obstacle because you have committed to that single controller tap. Shallow controls can cause you to underestimate gaps, because you to take damage when you THOUGHT you would dodge the attack, or even miss that ever important menu option because the scroll bar doesn't scroll fast enough!
Pattern Memorization: some games count on the player to make mistakes and learn from them in the form of memorization. The simplest form of this is from prediction. "Hey, this level has spikes that fall from the ceiling. There are no enemies in the room. There will probably be spikes on the ceiling." Of course, when prediction is not fun enough, we can bump it up(or down depending on who you ask) to trial and error memorization. So now, instead of guessing that there are spikes in the next room, it becomes "Oh yeah, the spikes aren't on the ceiling after the 1st room. Instead, they shoot from behind you when you turn the corner too fast." This can be extended to boss monsters that will kill you unless you exploit their patterns or puzzles that involve a specific sequence to events.
Randomization: Most events in games are scripted, but when you think of difficulty, randomization becomes the probability you will die when X occurs. Sounds like something I just made up, hunh? Well, in my search for bosses people considered to be difficult, one choice that popped up was Ruby Weapon in FFVII. Ruby Weapon, as well as most RPG bosses deemed difficult are only as difficult as their random number generator allows them to be. If a boss is difficult because it has a CHANCE to one-shot your max level character with a particular attack, then it is only as difficult as the dice roll for that to happen. The more unlucky you are, the more times the boss will use that attack and the more it will hit for maximum damage. The luckier you are, the attack will do minimal damage or may not be performed at all! Same goes for basic monsters in action games and CPU opponents in fighting games. Platform games can be random too, as the timing on a certain jump or obstacle may be slightly changed based on how fast you go through a level. If certain parts of the game aren't synchronized, you may have times where you could die when you normally wouldn't. Imagine running through a level to beat a time and the best path comes from jumping on a flying bee. The bee's flight path is random; sometimes you can hit it just right, other times you miss and are forced to take the harder path.

Those 3 attributes are the broadest features of a hard game. There are plenty more than those such as the amount of actions the player can perform, camera angles, etc. Of course, the most difficult games have a little bit of each of these to make fun(and not so fun) games. If you look around for a list of the best of the best in hair pulling gameplay, you will often see the same retro games popping up:
Battletoads
Megaman
The Legend of Zelda 2
Super Mario: The Lost Levels
Ghouls and Ghosts
Contra
Castlevania
If you look at the comments on a lot of these lists, you will actually see people who believe that this era of gaming is much more entertaining than our current generation. Why? Well, let's not forget that half of us who are making these articles and posting comments about these games, played them when we were children. For a large amount of people who try these for the first time without any prior knowledge of what they were getting into, they would probably toss the game in the garbage. In this age, we expect a lot from our games and calling the current generation of games bad is a little insulting. A lot of the challenge from Retro games comes from hardware limitations.


Author: KamilDowonna

Did you die because you couldn’t see the bat hiding on the pillar thanks to 8bit graphics? Did you die because the bone that was thrown at you was in the process to disappearing and you thought it would have before it hits you? Did an enemy jump through a platform that you couldn't and cost you your life? People who can't do this can be deemed "casuals", "bad players", and what-have-you but there is no denying that hardware limitation is "part of the challenge." You may think that we are spoiled by free moving cameras and instant dodge/block/counter, but I like to believe that most developers from the late 80's and early 90's would implement these too if it were possible.

Once we get past the retro games, there are some late 90's and early 00's video games that make a few lists. In the age of 3D, we have larger screens to implement more obstacles, powerful hardware that can complicate anything, and a couple more buttons on our controllers!
Metal Gear Solid
Ninja Gaiden Black
Fzero GX
Devil May Cry 3
Viewtiful Joe
Ikaruga
Shinobi
At this point in history, skill is rewarded for all players, and not just those who are obsessed with beating games. Limitations are still present in terms of physics and edges. Once you overcome these, you are free to try to beat the game using your own skill. Some games still require some memorization, but because the games are bigger, we got checkpoints! A lot of players forget that retro games can be beaten in 1-2 hours, and not having checkpoints or many lives is reasonable. When your game lasts 8+ hours and has a warning to not play over prolonged periods of time, one should expect the ability to save our process.


Pink Kitty Rose

And now we get to the most important part of the discussion, current generation games. How can you make a game remotely difficult when controllers have 8+ buttons, gameplay is highly responsive, and gamers want more options than ever?
1) Put more enemies on the screen than ever before?
2) Make the game MORE difficult the longer you take to overcome an obstacle?
3) Defy physics in a way that makes players think?
Some of our newest games actually do some of these and are on the many lists you can find on the internet for challenging gameplay:
Demon's Souls
Wipeout HD
Dante's Inferno
Bayonetta

What's great is that most games nowadays have multiple difficulties, challenge levels, and trophies to make them "difficult." A lot of us forget that if a game is too easy, you could easily just put the game on Expert, Professional, Demon Hunter, Killer, Elite, etc difficulty. If you beat the game too quickly, you can do trophies that usually present some sort of a challenge. Even the FPS games that are often used as an example for spoiling this generation of player, have ways to bump up the challenge. Unlike the retro games, a lot of challenging games for Xbox/PS3 generation are all about mastering the controls. As easy as everyone thinks FPS games are and how it has spoiled everyone, I wonder how many have actually tried to challenge themselves?


Author: Futuramaforlife

So in the end, people will never stop complaining about our current generation of games sucks compared to 10+ year-old titles. I highly doubt that most posters on the internet are THAT dissatisfied with games. If that was true, things like Call of Duty and Madden wouldn't be doing so well. Our games aren't bad just they don't kill players for not dodging a little white speck on their screen. Dying because you can't hear the aliens behind you WHILE they attack you(design flaw), you can't run effectively thanks to stilted controls, and poor physics making any platform a deathtrap just isn't fun to me.

And playing "Masochist games" isn't very fun either. It's okay for Google searches every now and then; playing a game that kills you every 5 seconds while you restart a billion times. If that is what people want in real games, perhaps we all need to think for a moment on how much time we are willing to put into something like this:


How much money would you pay for this, really?

Wednesday, April 27, 2011

The Co-op Experience

Once again, I have been slacking with my posts. But this time, Time itself isn't the only issue. As most of you know, the Playstation Network has been down a lot lately, and now it is undergoing maintenance. The first few days of connection issues was reportedly from DDoS attacks on Sony's server. People claiming to be outraged by Sony's actions against the Mod Community, decided to show their feelings by shutting down Sony's online servers and websites. This not only hurt Sony's image(as planned), but any innocent bystander that wanted to play their games online suffered too. And even more recently, there have been security threats to Sony's User Account Access. Since this is a threat to the customers, Sony had to shut down the servers for maintenance, meaning once again, I can't play games Online. For the server attacks, it is stupid for anyone to think they are doing other's a favor on an issue that effects less than 5% of the players. I don't really want to get into how I feel about Modding video game systems, but what I can say is that when your modding affects other people, then there is a problem.

Basically, people suck(except you guys). Another person that doesn't suck at life is Chelsea, which brings us to the point of this post. Since I can't play MAG with strangers online, I have resorted to playing local co-op with my girlfriend at home! We haven't played a new release together, as most of my latest games are single player or have a ridiculous skill curve. I did manage to go out and buy one thing that puts us on the same level of joy and difficulty.

Photobucket


Neither of us have ever played Portal 1. I know all about it and the premise of the puzzles, but I have never actually played the game. The PS3 version of Portal comes with a code for Steam, an online platform for games. With that, you're supposed to be able to play Portal 2 on your PC and play with others who are on the PS3. So the idea was to have Chelsea on the computer, while I play on the TV. Unfortunately, the PSN is all out of wack so that didn't happen. We are playing Split-screen on the TV though, which is good enough for now. The Co-op campaign is not the same as the single player. In Co-op, you plays as the blue and orange robots, and complete a series of missions from a Hub. The missions are "Tests" designed by Aperture scientist for humans to complete, but obviously robots are better. As far as I have seen, no mission is soloable, and requires at least 1 portal from your partner to complete. It could be something as simple as them shooting it while you hold on to a ball, or as complex as overlaying portals.

Photobucket


We probably aren't experts at the game. Right now we are in the 3rd Mission set, which are Light Bridges. It is a pretty cool idea, there are bridges of light that come from a bulb, and extend until it hits an opaque surface. Using portals, you can extend the bridge "indefinitely." The bridge will also protect you against turret fire if it is veritcal. It still takes us a bit of time to clear a level even with the "advantage" of talking about it face to face. Hey, we're noobs so we're allowed to take our time.


Figuring out how to do that probably took us 15 minutes.


The game is surprisingly good. Portal always had a bit of comedy behind its characters, so when I bought it for Chelsea, I was afraid she wouldn't get into it. Luckily for me, she was laughing in the first 10 minutes of the game. If any of you readers have a gamer girlfriend who has very strict tastes, try out Portal 2.

Her favorite game is Legend of Mana, even though we have lots of other great games she could choose from. Mana is also a Co-op game and it is from Squaresoft, back before they became Square Enix(whatever that means). The premise of this game is that you have a character, and there are just tons of quests and content to go through. You sort of "build" the world and quests based on your interactions with other characters. If you kill off someone, you may miss a quest or a whole town later. If you befriend a certain character, you may be able to quest with them whenever you want, which brings the co-op element in. Many of the quests give you a character who will help you complete it, usually the one that gave you the quest in the first place. You can set an option in-game so that the 2nd character is controlled by the 2nd controller. This way, the first player will always play the main character, and control the skills, magic and weapons he uses and the second player will be using many different characters, all with different weapons and abilities. In between quests you get to breed pets! (Gift Idea Go!). Your pet will fight alongside the two of you, well if it isn't timid, and comes in many shapes and sizes. If quests and pets aren't enough for you, there is "legendary item hunting and crafting" in the form of spirits and instruments. Spirits are found on dungeon maps, based on how you create your world map(town and dungeon placement.) If I remember correctly, you trade in spirits that you find for coins. Those coins are used with items you collect to create magical instruments. Each instrument does radically different things and I haven't played the game nearly enough to know what they do. Basically, Legend of Mana is an original sand-box dream and there aren't too many games out there like it. Especially ones that allow 2 people to play.

No one is home right now and PSN is still down. I won't be able to play co-op anything. In other gaming news, I am about half way through the last trophy in Bayonetta. That is beating the game on Infinity Climax difficulty. It isn't the most difficult thing in the entire world, but it is pretty tough. The key is using counter attacks with the Moon accessory and Dodge Offsets to extend your combos. Remember, I am not using cheat codes to platinum this game, as it is not necessary. After that, if the PSN is still down, I am tempted to go back to Sonic Unleashed or Mirror's Edge. We all know why I'm having trouble with Unleashed(Eggmanland), but Mirror's Edge is a different story. I'll get some news on those as they unfold.

Thanks for reading.