So I decided to take a look at the rest of the STOR Nordic monsters. The idea was that I could abuse Vanadis and Valkyrie and make an awesome Chaos variant of the deck. But upon looking at the Dark and Light Nordic monsters (Ascents and Alfars), they all revolve around 1 basic premise that isn't as good as it used to be, and thats hand EXPLOSION!!
And what I mean by that is blowing your entire hand to put something ridiculous on the field. In the past, this would be great, as hand resources were pretty slim on both sides of mat. Nowadays, hand resources are so important that "AA" Nordics are self-defeating. Most of them have effects that let you summon additional Nordics at the cost of your hand, all for the purpose of summoning a god(Aesir). The Chaos deck was good in theory, in that Valkyrie sends cards instantly to the RFG zone for RftDD, Dimensional Alch, and others. Vanadis sends darks and lights to the grave to fuel Chaos Sorcerer. The hand part is what makes the deck "garbo". Sure you can summon an Odin on turn 1, but at the cost of your entire hand? Then what do you do turn 2? I'm sure it can be a fun deck, but it desperately needs a way to refill your hand besides Dimensional Alchemist.
This is a rough idea of the deck:
Monsters: 2x
x3 Battle Fader
x3 Dimensional Alchemist
x2 Chaos Sorcerer
x1 Dark Armed Dragon
x2 Garm of the Nordic Beasts
x1 Gorz
x1 Guldfaxe of the Nordic Beasts
x2 Ryko
x3 Mega Hamster
x2 Tanngnjostr
x2 Tanngrisnir
x2 Valkyrie of the Nordic Ascendant
x3 Vanadis of the Nordic Ascendant
Spells: 7
x1 Allure
x1 Cold Wave
x1 Dark Hole
x1 Trunade
x1 Mind Control
x1 Monster Reborn
x1 Avarice
Traps: 6
x1 Compulsory
x1 Mirror Force
x1 RftDD
x2 Solemn Warning
x1 Torrential
Sunday, January 9, 2011
Thursday, January 6, 2011
Releasers vs Unistorm!(Uni MKIV)
This is a match up between 2 very fun decks: Relinquished and the upcoming Unicorn Synchro MKIV(aka Uni post-STOR aka UNISTORM). Relinquished has the ability to lock out certain aspects of the game from the opponent, whereas Unistorm uses small monsters to create larger ones. Both decks have a small reliance on their opponent, so it will be interesting to see how this turns out.
Djinn Releaser(Relinquished) 8000 - Tanngrisnir of the Nordic Beasts(Unistorm) 8000
Coin flip, Djinn Releaser wins the coin toss and chooses to go first.
Turn 1- Releaser Djinn Releaser opens with the usual 5 cards and draws the 6th. She chooses to just set 1 monster in def position and end the turn.
Turn 2- Tanngri Tanngrisnir has a deck that plays defensively just like Releaser's. So its opening move is very similar, to set one monster. But then Tanngri also sets a face-down s/t card and ends the turn.
Turn 3- Releaser Releaser draws her card. She then summons a mystic tomato in attack mode and attacks Tanngri's f/d monster. Tanngri reveals and sends Key Mouse to the graveyard, and uses its effect to add Tanngrisnir of the Nordic Beasts to its hand. Releaser ends the turn after that.
Turn 4- Tanngri Tanngri draws and looks a little dissatisfied. It sets another card and ends the turn again, with 5 cards in hand.
Turn 5- Releaser After drawing a card, I think Releaser is ready to go for the offensive push. She begins by flipping her set sangan, no response from Tanngri. She then Summons Plaguespreader Zombie in attack mode, again, no response. A synchro for 5 lets Releaser summon Magical Android to the field using Plague and Sangan, then sangan's effect lets her add Manju of the Ten Thousand Hands to the hand. Battle Phase. Android attacks the facedown card and Tanngri flips Mirror Force, wiping Releaser's 2-monster field. Releaser ends with 6 cards in hand.
Turn 6- Tanngri Draw for turn. Tanngri flips its face-down, the Tanngrisnir that was searched. He then plays another Tanngrisnir in attack mode. Finally, it uses Gold Sarcophagus to search out Dark Desertapir from the deck, which activates the Tapir's effect to summon Key Mouse from the grave. Battle Phase. Tanngri attacks with all 3 monsters to inflict 1700 damage. Then, in Main Phase 2, it synchro summons the level 7 Voltic Bicorn using all 3 monsters. Tanngri ends the turn with just Bicorn on the field and 4 cards in hand.
Releaser 6400 - Tanngri 8000
Turn 7- Releaser Luckily enough, a 1 monster field is nothing to Djinn Releaser and a 7 card hand. She opens with Manju, which lets her add Black Illusion Ritual to her hand. Then she uses Preparation of Rites which adds Relinquished to the hand. to put relinquished on the field, she sends a Djinn Disserere(trap immunity) to the grave and summons Relinq in attack mode. We all know Relinq's effect. It sucks up Bicorn and becomes a 2500 atk monster.Releaser swings hard into an open field for 3900.
Releaser 6400 - Tanngri 4100
Turn 8- Tanngri Tanngris paid the price for playing so passively. Now it must stop the 2 monsters (Relinq and Manju) on the field. It starts by summoning the giant rat it just drew. At 1400, Giant Rat can crash into Manju and destroy both, then summon a Dark Desertapir in attack mode. During MP2, Tanngri uses a Creature Swap, which swaps control of the Relinq and the Tapir. Now Tanngri ends the turn with a 2500 Relinquished on the field.
Turn 9- Releaser Releaser checks her graveyard after drawing, usually not a good sign. She starts by top-decking a card from her hand to summon PGZ from the grave in defense position. Three darks (Sangan, Disserere and Tomato) allow Releaser to special summon Dark Armed Dragon in attack mode. But that's not it! She summons Armageddon Knight in attack mode which not only dumps a Djinn Releaser into the grave, it also shuffles that top-decked card into the deck. PGZ(2) + Desertapir(2) + Arma Knight(4) becomes level 8 Stardust Dragon. It already sounds like this match is over, Releaser removes the Armageddon Knight from the graveyard to destroy Tanngri's 1 Relinquished. Voltic Bicorn's effect does activate since it was destroyed by game mechanics, but unfortunately since Tanngrisnir doesn't run and Graveyard effect monsters, it won't save it.
Releaser 6400 - Tanngri 0000
Result Djinn Releaser 1 - Tanngrisnir 0
Djinn Releaser(Relinquished) 8000 - Tanngrisnir of the Nordic Beasts(Unistorm) 8000
Coin flip, Djinn Releaser wins the coin toss and chooses to go first.
Turn 1- Releaser Djinn Releaser opens with the usual 5 cards and draws the 6th. She chooses to just set 1 monster in def position and end the turn.
Turn 2- Tanngri Tanngrisnir has a deck that plays defensively just like Releaser's. So its opening move is very similar, to set one monster. But then Tanngri also sets a face-down s/t card and ends the turn.
Turn 3- Releaser Releaser draws her card. She then summons a mystic tomato in attack mode and attacks Tanngri's f/d monster. Tanngri reveals and sends Key Mouse to the graveyard, and uses its effect to add Tanngrisnir of the Nordic Beasts to its hand. Releaser ends the turn after that.
Turn 4- Tanngri Tanngri draws and looks a little dissatisfied. It sets another card and ends the turn again, with 5 cards in hand.
Turn 5- Releaser After drawing a card, I think Releaser is ready to go for the offensive push. She begins by flipping her set sangan, no response from Tanngri. She then Summons Plaguespreader Zombie in attack mode, again, no response. A synchro for 5 lets Releaser summon Magical Android to the field using Plague and Sangan, then sangan's effect lets her add Manju of the Ten Thousand Hands to the hand. Battle Phase. Android attacks the facedown card and Tanngri flips Mirror Force, wiping Releaser's 2-monster field. Releaser ends with 6 cards in hand.
Turn 6- Tanngri Draw for turn. Tanngri flips its face-down, the Tanngrisnir that was searched. He then plays another Tanngrisnir in attack mode. Finally, it uses Gold Sarcophagus to search out Dark Desertapir from the deck, which activates the Tapir's effect to summon Key Mouse from the grave. Battle Phase. Tanngri attacks with all 3 monsters to inflict 1700 damage. Then, in Main Phase 2, it synchro summons the level 7 Voltic Bicorn using all 3 monsters. Tanngri ends the turn with just Bicorn on the field and 4 cards in hand.
Releaser 6400 - Tanngri 8000
Turn 7- Releaser Luckily enough, a 1 monster field is nothing to Djinn Releaser and a 7 card hand. She opens with Manju, which lets her add Black Illusion Ritual to her hand. Then she uses Preparation of Rites which adds Relinquished to the hand. to put relinquished on the field, she sends a Djinn Disserere(trap immunity) to the grave and summons Relinq in attack mode. We all know Relinq's effect. It sucks up Bicorn and becomes a 2500 atk monster.Releaser swings hard into an open field for 3900.
Releaser 6400 - Tanngri 4100
Turn 8- Tanngri Tanngris paid the price for playing so passively. Now it must stop the 2 monsters (Relinq and Manju) on the field. It starts by summoning the giant rat it just drew. At 1400, Giant Rat can crash into Manju and destroy both, then summon a Dark Desertapir in attack mode. During MP2, Tanngri uses a Creature Swap, which swaps control of the Relinq and the Tapir. Now Tanngri ends the turn with a 2500 Relinquished on the field.
Turn 9- Releaser Releaser checks her graveyard after drawing, usually not a good sign. She starts by top-decking a card from her hand to summon PGZ from the grave in defense position. Three darks (Sangan, Disserere and Tomato) allow Releaser to special summon Dark Armed Dragon in attack mode. But that's not it! She summons Armageddon Knight in attack mode which not only dumps a Djinn Releaser into the grave, it also shuffles that top-decked card into the deck. PGZ(2) + Desertapir(2) + Arma Knight(4) becomes level 8 Stardust Dragon. It already sounds like this match is over, Releaser removes the Armageddon Knight from the graveyard to destroy Tanngri's 1 Relinquished. Voltic Bicorn's effect does activate since it was destroyed by game mechanics, but unfortunately since Tanngrisnir doesn't run and Graveyard effect monsters, it won't save it.
Releaser 6400 - Tanngri 0000
Result Djinn Releaser 1 - Tanngrisnir 0
Wednesday, January 5, 2011
Storm of AWESOME
I know I haven't posted in a while. With work, I actually haven't played any yugioh for about 2 months. Now that the holiday season is over, I'll be able to play once again. But in all honesty, is there a reason to play right now?
StarPSYCH Blast is a mediocre set with only 2 cards I actually want.
Hidden Arsenal 3 is even worse. Barkion is cool, and so are dragunities for those who want to run that. But as far as I am concerned, the set is still useless (perhaps until Jurrac Aeolo is released). As much as I like Naturias, they are a very difficult deck to play. Cliff was thought to make them amazing, but little do people know that Cliff misses its timing when it's used for tributes or synchros.
Turbo Pack 4 has 1 nice card, and thats the "chase card" Tragoedia. All the other cards in the pack are collectibles, and are easy to get otherwise. Except, of course, for Dunames Dark Witch. But the JP decks that use here are nothing in the TCG, so people will gladly get rid of them.
But there is still one reason to play, and that is to get store credit towards Storm of Ragnarok (STOR) !

STOR will be released in February (That's so close now!) and is jam packed with fun cards. The ones I am interested though are the Nordic Beasts that I mentioned a couple of months ago. They work so well with Unicorn synchro (and beast decks as a whole) that it would almost seem silly not to run them. Until Konami gives us Rescue Cat back, Nordics may be the bridge we needed to make Beasts more competitive.
Combolicious:
Vanadis: Mill Nordic Beasts, then Gold Sarc to special summon them for an instant level 6. Mill Nordics for Pot of Avarice.
Mega-Hamster: Special Summon Tanngnostr during your opponent's battle phase, then flip summon it during your main phase for a free Synchro-7. Summon Tanngrisnir for the 2 tokens, then you can SS chain dog from your grave for free. 1 Hamster on the field, 1 Vanadis in hand and Desertapir's effect leads to Thor!
Creature Swap: Tanngrisnir becomes yet another Creature Swap target for 2 tokens.
Gulfaxi: Special summon Gulfaxi. Normal Summon Lock cat. Special summon key mouse. Synchro into Bicorn and then upgrade it to Tricorn.
StarPSYCH Blast is a mediocre set with only 2 cards I actually want.
Hidden Arsenal 3 is even worse. Barkion is cool, and so are dragunities for those who want to run that. But as far as I am concerned, the set is still useless (perhaps until Jurrac Aeolo is released). As much as I like Naturias, they are a very difficult deck to play. Cliff was thought to make them amazing, but little do people know that Cliff misses its timing when it's used for tributes or synchros.
Turbo Pack 4 has 1 nice card, and thats the "chase card" Tragoedia. All the other cards in the pack are collectibles, and are easy to get otherwise. Except, of course, for Dunames Dark Witch. But the JP decks that use here are nothing in the TCG, so people will gladly get rid of them.
But there is still one reason to play, and that is to get store credit towards Storm of Ragnarok (STOR) !
STOR will be released in February (That's so close now!) and is jam packed with fun cards. The ones I am interested though are the Nordic Beasts that I mentioned a couple of months ago. They work so well with Unicorn synchro (and beast decks as a whole) that it would almost seem silly not to run them. Until Konami gives us Rescue Cat back, Nordics may be the bridge we needed to make Beasts more competitive.
Combolicious:
Vanadis: Mill Nordic Beasts, then Gold Sarc to special summon them for an instant level 6. Mill Nordics for Pot of Avarice.
Mega-Hamster: Special Summon Tanngnostr during your opponent's battle phase, then flip summon it during your main phase for a free Synchro-7. Summon Tanngrisnir for the 2 tokens, then you can SS chain dog from your grave for free. 1 Hamster on the field, 1 Vanadis in hand and Desertapir's effect leads to Thor!
Creature Swap: Tanngrisnir becomes yet another Creature Swap target for 2 tokens.
Gulfaxi: Special summon Gulfaxi. Normal Summon Lock cat. Special summon key mouse. Synchro into Bicorn and then upgrade it to Tricorn.
Tuesday, January 4, 2011
Blogging Step 2-2: Better videos
Like I said in the last post, I broke down and returned all my items for the Hauppauge HD PVR.

It's actually a pretty nice piece of hardware. The way it works is that you plug your PS3 into it with the component video cables. Then you plug the PVR into your TV with its component cables and into the computer with the USB cable provided. Using the program provided you can capture the gameplay you are making, while playing it in 720p or 1080i on your television. The results are outstanding and I am perfectly satisfied with it.
This is an example(albeit a bad one lol) of more MAG gameplay on youtube with the PVR. You can view it in 720pHD. My computer does cause the video to lag a little in the initial playback, but a quick alt-tab fixes it, and viewing it on my girlfriend's computer shows no issues at all.
I really need to find a program that can edit(for free) the MPEG4 files that the PVR makes. I can make videos more often and prune them for everyone to enjoy if I had a good program. I had a KungFu Rider video I wanted to upload, until I realized that it had a bad picture of me at the end of it lol(the game takes random pictures of you).
So yeah, expect more once I find that program. Then I'll probably have voice-overs to give some detail on what's happening in the video. The blog will have a few recurring things.
Trophy help (Not full walkthroughs, but I'll definently showcase a couple that I am working on.)
Reviews
Requests. Anyone can email me at boogiepopphantom05@hotmail.com for requesting a bit of footage from the games listed on the Library.
Dedicated Game Videos. Things like MAG, Sonic, and other games that I play often will have random videos uploaded here and there.
It's actually a pretty nice piece of hardware. The way it works is that you plug your PS3 into it with the component video cables. Then you plug the PVR into your TV with its component cables and into the computer with the USB cable provided. Using the program provided you can capture the gameplay you are making, while playing it in 720p or 1080i on your television. The results are outstanding and I am perfectly satisfied with it.
This is an example(albeit a bad one lol) of more MAG gameplay on youtube with the PVR. You can view it in 720pHD. My computer does cause the video to lag a little in the initial playback, but a quick alt-tab fixes it, and viewing it on my girlfriend's computer shows no issues at all.
I really need to find a program that can edit(for free) the MPEG4 files that the PVR makes. I can make videos more often and prune them for everyone to enjoy if I had a good program. I had a KungFu Rider video I wanted to upload, until I realized that it had a bad picture of me at the end of it lol(the game takes random pictures of you).
So yeah, expect more once I find that program. Then I'll probably have voice-overs to give some detail on what's happening in the video. The blog will have a few recurring things.
Trophy help (Not full walkthroughs, but I'll definently showcase a couple that I am working on.)
Reviews
Requests. Anyone can email me at boogiepopphantom05@hotmail.com for requesting a bit of footage from the games listed on the Library.
Dedicated Game Videos. Things like MAG, Sonic, and other games that I play often will have random videos uploaded here and there.
Sunday, January 2, 2011
Blogging Step 2: Posting videos
I actually started both this blog and the Yugioh blog at the same time. Yugioh is easy to make posts about, but Video Games are a little different. You see, I didn't want to just post pictures of games, or someone ELSE's videos about them. I wanted to show my readers my own gaming. So I bought the Pinnacle Dazzle 100 PVR to record everything and then upload it to youtube(until I can find a batter site, if one exists.) This is an example of Dazzle in action:
As you can see, the video quality is decent as best, and there is a little artifacting at the bottom of the video. The real problem though was playing it on my 32" LCD. Sonic was manageable, but when I got into better games the difficulty skyrocketed. Dazzle takes composite videos, so the best it can record at is 420i. Playing a game in 420i on a 32" TV is complete garbage though. I actually took back the unit and all the cables I bought in order to upgrade to HD recording hardware.
Playing MAG in SD is terrrrrrrible. Somehow I got MVP in that match with such terrible scores, and we still lost lol. I just can't stand it, there's no way I could supply videos for this blog if I was playing in Standard Definition. That's why I bit the bullet and bought the Hauppage HD PVR, which is supposed to be one of the top ranked recording devices for the PS# (as ranked by the Internet). I havent gotten to try it yet, but when I do it will be right here in a blog post.
As you can see, the video quality is decent as best, and there is a little artifacting at the bottom of the video. The real problem though was playing it on my 32" LCD. Sonic was manageable, but when I got into better games the difficulty skyrocketed. Dazzle takes composite videos, so the best it can record at is 420i. Playing a game in 420i on a 32" TV is complete garbage though. I actually took back the unit and all the cables I bought in order to upgrade to HD recording hardware.
Playing MAG in SD is terrrrrrrible. Somehow I got MVP in that match with such terrible scores, and we still lost lol. I just can't stand it, there's no way I could supply videos for this blog if I was playing in Standard Definition. That's why I bit the bullet and bought the Hauppage HD PVR, which is supposed to be one of the top ranked recording devices for the PS# (as ranked by the Internet). I havent gotten to try it yet, but when I do it will be right here in a blog post.
Subscribe to:
Posts (Atom)