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Monday, January 31, 2011

Final TCG exclusives for STOR

Before I begin on the last 3 World Premiere cards for Storm of Ragnarok, I do have to clarify something. According to the most recent article on Konami's Strategy Site, Vanadis of the Nordic Ascendant is officially a 1200 attack monster. Now, it does evade bottomless(which is seeing less and less play every day), so that is a plus. However, in a deck like Chaos Stars that I posted about a while ago, having Vanadis at 1700 made her an attacker too. Either way, you would want to drop her after a cold wave or trunade, so her attack being lower isn't all that helpful.

Chaos Hunter - Dark - Level 7 - Effect - Fiend - 2500/1600
When your opponent Special Summons a monster, you can discard 1 card from your hand to Special Summon this card from your hand. Your opponent can not remove cards from play.
How I love the new fiend monsters. The only problem is that they have been level 7 and higher, which means they require 2 tributes. However, Chaos Hunter gets around that. It's special summoning does 2 things actually. A) It puts a high level monster on the field easily. B) It punishes your opponent for special summoning monsters. In a fiend deck that runs triple faders, gorz, and Caius, your opponent will never be safe, even during their turn. Any play they try to make will easily be countered just by having the many copies of each card in your hand. The effect of preventing removal won't harm every deck, but it is a nice bonus over cards like Cyber Dinosaur. The discard cost does suck a lot, but people talk about combining it with Fabled decks to get the card back.

Karakuri Muso mdl 818 "Haipa" - Earth - Level 4 - Effect - Machine - 2100/1100
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, change it to Defense Position at the end of the Battle Phase.
I really hope that limiter removal is banned in the next format. I'm sure the OCG never made this because limiter removal is still around, but the fact that Karakuris are a good theme that can splash sooooo many different cards, Limiter has got to go(remember how they banned the PERFECT BALANCED* Rescue Cat just in time for DREV's beast support?) This card isn't really game-breaking though. Most decks don't run Karakuri Klock, so it has strayed away from a theme based on punishes your opponent with attack changes, to synchro summoning and abusing attack changes. Muso is perfect for people who want to run the "Tier 2" version of the deck, but for those who want to run the "Tier 1.5" version, it won't see any play.

Scrap Breaker - Earth - Effect - Level 6 - Machine - 2100/700
Unconfirmed: If your opponent controls a monster, you can Special Summon this card from your hand. When this card is Special Summoned this way, select 1 face-up "Scrap" monster you control and destroy it.
Ehhhh. I mean, if you have this and Chimera in your hand or graveyard with Goblin on the field, you have tons of synchro options. I'm not a big fan of scrap decks to be honest. Chimera, Scrap storm, and the synchros are amazing cards, but something about the theme just doesn't work for me. At the last locals I went to, I played against a Scrap deck using the latest Unicorn Synchro deck, and won(mostly because of time) against it. The deck has some awesome plays, but it doesn't do anything for the rest of that time. The pure deck is something like setting up and making power plays whenever possible. Whether you win the match with those plays is up to your opponent(as with any deck), but the pure scrap deck doesn't have much room for splashable cards, or much room for error. I'd say it is a lot like a mini Infernity deck. It won't OTK you, but it can make ridiculous plays every turn if you fail to stop it. That being said, Scrap Breaker fits this theme. More ridiculous plays that will force your opponent to side in D. Fissure to stop you. I'm sure Scrap users are giddy about the card though, but I'll have to see it to believe it.

*Disclaimer: I hold the right to want Rescue Cat unbanned. Flamvell Cat topped, but because of all the other broken cards that made it good, e.g. Heavy Storm. Now that we must rely on Cold Wave, Trunade, and Trap stun(Might as well use Catastrophe with all the Warnings around) Rescue Cat isn't any worse then the other bullcrap plays available to some of the top decks around. And its not like it's splashable. In order to run Rescue Cat, you need at least 3 cards in your deck you can devote to it, which automatically dismisses the definition of "splashability." The only top decks you'd ever see use Rescue Cat is Xsabers (until someone tops with a Beast-Aesir, aka UniSTORM, deck).

2 comments:

  1. I think chaos hunter is gonna be more beneficial than scrap breaker when running a scrap deck. chaos hunter protects scraps from being rfg so that's prett good. also she's level 7 which means it can tune with worm for STD. a discard cost could also generate graveyard advantage such as level eater or scrap monsters. after this set comes out, i'm planning to test chaos hunter and scrap breaker in SDUEL

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  2. I'm expecting to hear good results about Hunter too. Scrap's only surprise on your opponent's turn is Scrapstorm, so a 2nd card to disrupt the opponent's plans will be awesome.

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